forked from bartvdbraak/blender
56c9c1ab43
After reformulation of SSS indirect rays it became possible to try accessing dimension higher than was pre-calculated on scene preparation. This is because we're traversing rays backwards, which means we are using higher dimensions first now. |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |