forked from bartvdbraak/blender
570fbba3f3
To make it easier for animators working in a multipass pose-to-pose workflow when inserting breakdown keyframes and so forth, it is now possible to specify the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn in the Dope Sheet). Usage: 1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from the new dropdown located between the AutoKeying and KeyingSet widgets on the timeline header. 2) Insert keyframes 3) Rejoyce that your newly created keyframes have now been coloured for you already in the DopeSheet. Todo: * Look into a way of using the actual keyframe colours (from the theme) for the icons of these types.
266 lines
8.4 KiB
Python
266 lines
8.4 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu
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class TIME_HT_header(Header):
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bl_space_type = 'TIMELINE'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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toolsettings = context.tool_settings
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screen = context.screen
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userprefs = context.user_preferences
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row = layout.row(align=True)
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row.template_header()
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TIME_MT_editor_menus.draw_collapsible(context, layout)
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row = layout.row(align=True)
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row.prop(scene, "use_preview_range", text="", toggle=True)
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row.prop(scene, "lock_frame_selection_to_range", text="", toggle=True)
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row = layout.row(align=True)
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if not scene.use_preview_range:
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row.prop(scene, "frame_start", text="Start")
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row.prop(scene, "frame_end", text="End")
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else:
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row.prop(scene, "frame_preview_start", text="Start")
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row.prop(scene, "frame_preview_end", text="End")
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layout.prop(scene, "frame_current", text="")
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layout.separator()
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row = layout.row(align=True)
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row.operator("screen.frame_jump", text="", icon='REW').end = False
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row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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if not screen.is_animation_playing:
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# if using JACK and A/V sync:
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# hide the play-reversed button
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# since JACK transport doesn't support reversed playback
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if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
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sub = row.row(align=True)
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sub.scale_x = 2.0
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sub.operator("screen.animation_play", text="", icon='PLAY')
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else:
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row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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row.operator("screen.animation_play", text="", icon='PLAY')
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else:
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sub = row.row(align=True)
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sub.scale_x = 2.0
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sub.operator("screen.animation_play", text="", icon='PAUSE')
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row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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row.operator("screen.frame_jump", text="", icon='FF').end = True
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layout.prop(scene, "sync_mode", text="")
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layout.separator()
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row = layout.row(align=True)
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row.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
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if toolsettings.use_keyframe_insert_auto:
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row.prop(toolsettings, "use_keyframe_insert_keyingset", text="", toggle=True)
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if screen.is_animation_playing and not userprefs.edit.use_keyframe_insert_available:
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subsub = row.row(align=True)
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subsub.prop(toolsettings, "use_record_with_nla", toggle=True)
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layout.prop(toolsettings, "keyframe_type", icon='SPACE2', text="") # xxx: icon...
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row = layout.row(align=True)
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row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
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row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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class TIME_MT_editor_menus(Menu):
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bl_idname = "TIME_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context)
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@staticmethod
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def draw_menus(layout, context):
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layout.menu("TIME_MT_view")
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layout.menu("TIME_MT_marker")
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layout.menu("TIME_MT_frame")
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layout.menu("TIME_MT_playback")
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class TIME_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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marker_menu_generic(layout)
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class TIME_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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st = context.space_data
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.operator("time.view_all")
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layout.separator()
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layout.prop(st, "show_frame_indicator")
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layout.prop(scene, "show_keys_from_selected_only")
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layout.separator()
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layout.menu("TIME_MT_cache")
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layout.separator()
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layout.operator("marker.camera_bind")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
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layout.operator("screen.screen_full_area").use_hide_panels = True
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class TIME_MT_cache(Menu):
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bl_label = "Cache"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_cache")
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layout.separator()
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col = layout.column()
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col.enabled = st.show_cache
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col.prop(st, "cache_softbody")
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col.prop(st, "cache_particles")
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col.prop(st, "cache_cloth")
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col.prop(st, "cache_smoke")
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col.prop(st, "cache_dynamicpaint")
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col.prop(st, "cache_rigidbody")
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class TIME_MT_frame(Menu):
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bl_label = "Frame"
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def draw(self, context):
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layout = self.layout
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layout.operator("anim.previewrange_clear")
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layout.operator("anim.previewrange_set")
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layout.separator()
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layout.operator("time.end_frame_set")
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layout.operator("time.start_frame_set")
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layout.separator()
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layout.menu("TIME_MT_autokey")
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class TIME_MT_playback(Menu):
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bl_label = "Playback"
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def draw(self, context):
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layout = self.layout
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screen = context.screen
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scene = context.scene
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layout.prop(screen, "use_play_top_left_3d_editor")
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layout.prop(screen, "use_play_3d_editors")
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layout.prop(screen, "use_play_animation_editors")
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layout.prop(screen, "use_play_properties_editors")
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layout.prop(screen, "use_play_image_editors")
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layout.prop(screen, "use_play_sequence_editors")
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layout.prop(screen, "use_play_node_editors")
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layout.prop(screen, "use_play_clip_editors")
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layout.separator()
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layout.prop(screen, "use_follow")
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layout.separator()
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layout.prop(scene, "use_frame_drop", text="Frame Dropping")
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layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
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layout.prop(scene, "use_audio")
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layout.prop(scene, "use_audio_scrub")
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class TIME_MT_autokey(Menu):
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bl_label = "Auto-Keyframing Mode"
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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layout.prop_enum(toolsettings, "auto_keying_mode", 'ADD_REPLACE_KEYS')
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layout.prop_enum(toolsettings, "auto_keying_mode", 'REPLACE_KEYS')
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def marker_menu_generic(layout):
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# layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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layout.operator("marker.add", "Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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if len(bpy.data.scenes) > 10:
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
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else:
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layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene...")
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layout.operator("marker.delete", text="Delete Marker")
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layout.separator()
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layout.operator("marker.rename", text="Rename Marker")
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layout.operator("marker.move", text="Grab/Move Marker")
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layout.separator()
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layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
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layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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layout.separator()
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ts = bpy.context.tool_settings
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layout.prop(ts, "lock_markers")
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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