blender/release/scripts/startup/bl_ui/space_time.py
Joshua Leung 570fbba3f3 Keyframing: Added ToolSetting for choosing default keyframe type
To make it easier for animators working in a multipass pose-to-pose workflow
when inserting breakdown keyframes and so forth, it is now possible to specify
the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn
in the Dope Sheet).

Usage:
1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from
   the new dropdown located between the AutoKeying and KeyingSet widgets on the
   timeline header.
2) Insert keyframes
3) Rejoyce that your newly created keyframes have now been coloured for you already
   in the DopeSheet.

Todo:
* Look into a way of using the actual keyframe colours (from the theme) for the icons
  of these types.
2016-03-13 18:28:30 +13:00

266 lines
8.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class TIME_HT_header(Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
layout = self.layout
scene = context.scene
toolsettings = context.tool_settings
screen = context.screen
userprefs = context.user_preferences
row = layout.row(align=True)
row.template_header()
TIME_MT_editor_menus.draw_collapsible(context, layout)
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
row.prop(scene, "lock_frame_selection_to_range", text="", toggle=True)
row = layout.row(align=True)
if not scene.use_preview_range:
row.prop(scene, "frame_start", text="Start")
row.prop(scene, "frame_end", text="End")
else:
row.prop(scene, "frame_preview_start", text="Start")
row.prop(scene, "frame_preview_end", text="End")
layout.prop(scene, "frame_current", text="")
layout.separator()
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.is_animation_playing:
# if using JACK and A/V sync:
# hide the play-reversed button
# since JACK transport doesn't support reversed playback
if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
sub = row.row(align=True)
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PLAY')
else:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
sub = row.row(align=True)
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PAUSE')
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
layout.prop(scene, "sync_mode", text="")
layout.separator()
row = layout.row(align=True)
row.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
if toolsettings.use_keyframe_insert_auto:
row.prop(toolsettings, "use_keyframe_insert_keyingset", text="", toggle=True)
if screen.is_animation_playing and not userprefs.edit.use_keyframe_insert_available:
subsub = row.row(align=True)
subsub.prop(toolsettings, "use_record_with_nla", toggle=True)
layout.prop(toolsettings, "keyframe_type", icon='SPACE2', text="") # xxx: icon...
row = layout.row(align=True)
row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
class TIME_MT_editor_menus(Menu):
bl_idname = "TIME_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("TIME_MT_view")
layout.menu("TIME_MT_marker")
layout.menu("TIME_MT_frame")
layout.menu("TIME_MT_playback")
class TIME_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
marker_menu_generic(layout)
class TIME_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
scene = context.scene
st = context.space_data
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.operator("time.view_all")
layout.separator()
layout.prop(st, "show_frame_indicator")
layout.prop(scene, "show_keys_from_selected_only")
layout.separator()
layout.menu("TIME_MT_cache")
layout.separator()
layout.operator("marker.camera_bind")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
layout.operator("screen.screen_full_area").use_hide_panels = True
class TIME_MT_cache(Menu):
bl_label = "Cache"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_cache")
layout.separator()
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_smoke")
col.prop(st, "cache_dynamicpaint")
col.prop(st, "cache_rigidbody")
class TIME_MT_frame(Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
layout.operator("anim.previewrange_clear")
layout.operator("anim.previewrange_set")
layout.separator()
layout.operator("time.end_frame_set")
layout.operator("time.start_frame_set")
layout.separator()
layout.menu("TIME_MT_autokey")
class TIME_MT_playback(Menu):
bl_label = "Playback"
def draw(self, context):
layout = self.layout
screen = context.screen
scene = context.scene
layout.prop(screen, "use_play_top_left_3d_editor")
layout.prop(screen, "use_play_3d_editors")
layout.prop(screen, "use_play_animation_editors")
layout.prop(screen, "use_play_properties_editors")
layout.prop(screen, "use_play_image_editors")
layout.prop(screen, "use_play_sequence_editors")
layout.prop(screen, "use_play_node_editors")
layout.prop(screen, "use_play_clip_editors")
layout.separator()
layout.prop(screen, "use_follow")
layout.separator()
layout.prop(scene, "use_frame_drop", text="Frame Dropping")
layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
layout.prop(scene, "use_audio")
layout.prop(scene, "use_audio_scrub")
class TIME_MT_autokey(Menu):
bl_label = "Auto-Keyframing Mode"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
layout.prop_enum(toolsettings, "auto_keying_mode", 'ADD_REPLACE_KEYS')
layout.prop_enum(toolsettings, "auto_keying_mode", 'REPLACE_KEYS')
def marker_menu_generic(layout):
# layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene...")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.separator()
layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
layout.separator()
ts = bpy.context.tool_settings
layout.prop(ts, "lock_markers")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)