forked from bartvdbraak/blender
131 lines
3.8 KiB
Python
131 lines
3.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# Contributors: Bill L.Nieuwendorp
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"""
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This script Exports Lightwaves MotionDesigner format.
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The .mdd format has become quite a popular Pipeline format<br>
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for moving animations from package to package.
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Be sure not to use modifiers that change the number or order of verts in the mesh
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"""
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import bpy
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import mathutils
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from struct import pack
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def zero_file(filepath):
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'''
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If a file fails, this replaces it with 1 char, better not remove it?
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'''
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file = open(filepath, 'w')
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file.write('\n') # apparently macosx needs some data in a blank file?
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file.close()
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def check_vertcount(mesh, vertcount):
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'''
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check and make sure the vertcount is consistent throughout the frame range
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'''
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if len(mesh.vertices) != vertcount:
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raise Exception('Error, number of verts has changed during animation, cannot export')
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f.close()
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zero_file(filepath)
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return
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def save(operator, context, filepath="", frame_start=1, frame_end=300, fps=25):
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"""
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Blender.Window.WaitCursor(1)
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mesh_orig = Mesh.New()
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mesh_orig.getFromObject(obj.name)
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"""
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scene = context.scene
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obj = context.object
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if bpy.ops.object.mode_set.poll():
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bpy.ops.object.mode_set(mode='OBJECT')
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orig_frame = scene.frame_current
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scene.frame_set(frame_start)
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me = obj.create_mesh(scene, True, 'PREVIEW')
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#Flip y and z
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mat_flip = mathutils.Matrix(((1.0, 0.0, 0.0, 0.0), \
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(0.0, 0.0, 1.0, 0.0), \
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(0.0, 1.0, 0.0, 0.0), \
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(0.0, 0.0, 0.0, 1.0), \
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))
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numverts = len(me.vertices)
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numframes = frame_end - frame_start + 1
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fps = float(fps)
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f = open(filepath, 'wb') # no Errors yet:Safe to create file
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# Write the header
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f.write(pack(">2i", numframes, numverts))
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# Write the frame times (should we use the time IPO??)
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f.write(pack(">%df" % (numframes), *[frame / fps for frame in range(numframes)])) # seconds
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#rest frame needed to keep frames in sync
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"""
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Blender.Set('curframe', frame_start)
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me_tmp.getFromObject(obj.name)
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"""
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check_vertcount(me, numverts)
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me.transform(mat_flip * obj.matrix_world)
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f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
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for frame in range(frame_start, frame_end + 1): # in order to start at desired frame
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"""
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Blender.Set('curframe', frame)
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me_tmp.getFromObject(obj.name)
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"""
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scene.frame_set(frame)
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me = obj.create_mesh(scene, True, 'PREVIEW')
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check_vertcount(me, numverts)
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me.transform(mat_flip * obj.matrix_world)
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# Write the vertex data
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f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
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"""
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me_tmp.vertices= None
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"""
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f.close()
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print('MDD Exported: %r frames:%d\n' % (filepath, numframes - 1))
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"""
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Blender.Window.WaitCursor(0)
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Blender.Set('curframe', orig_frame)
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"""
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scene.frame_set(orig_frame)
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return {'FINISHED'}
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