blender/intern/smoke/intern
Brecht Van Lommel 27c5dc3449 Fix #23198: openmp building for OS X ppc gave errors about non-relocatable
expression here. Not sure why, perhaps compiler bug, but this simple change
fixes it.
2010-08-20 11:31:55 +00:00
..
tnt * cleaning up warnings (mostly windows). A collection of other warning fixes too (undefined function, assuming int, etc.) 2009-09-06 13:20:05 +00:00
EIGENVALUE_HELPER.cpp Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42) 2010-01-25 15:10:14 +00:00
EIGENVALUE_HELPER.h Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42) 2010-01-25 15:10:14 +00:00
FFT_NOISE.h Smoke: 2009-08-10 14:09:56 +00:00
FLUID_3D_SOLVERS.cpp Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42) 2010-01-25 15:10:14 +00:00
FLUID_3D_STATIC.cpp Warning fixes, one actual bug found in sequencer sound wave drawing. Also 2010-02-08 13:55:31 +00:00
FLUID_3D.cpp Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. 2010-07-27 14:53:20 +00:00
FLUID_3D.h Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. 2010-07-27 14:53:20 +00:00
IMAGE.h small png include adjustments (ifndef NOPNG ...). 2010-03-03 19:34:17 +00:00
INTERPOLATE.h BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
LICENSE.txt BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
LU_HELPER.cpp Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42) 2010-01-25 15:10:14 +00:00
LU_HELPER.h Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42) 2010-01-25 15:10:14 +00:00
Makefile Add FFTW3 support to Makefiles, make OpenJpeg use OS lib for Linux. 2009-11-09 20:08:19 +00:00
Makefile.cygwin BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
Makefile.FFT BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
Makefile.linux BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
Makefile.mac BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
MERSENNETWISTER.h BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
OBSTACLE.h BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
smoke_API.cpp Smoke: 2010-07-27 15:33:21 +00:00
SPHERE.cpp BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
SPHERE.h BF2.5: First commit of smoke code. 2009-07-30 15:00:26 +00:00
VEC3.h fix for blenderplayer building. 2010-02-13 14:18:54 +00:00
WAVELET_NOISE.h Smoke: Patch #20955 / fix by Damien Plisson (damien78) 2010-02-07 14:25:09 +00:00
WTURBULENCE.cpp Fix #23198: openmp building for OS X ppc gave errors about non-relocatable 2010-08-20 11:31:55 +00:00
WTURBULENCE.h Smoke: 2009-09-09 18:39:40 +00:00