blender/source/gameengine
Bastien Montagne b5e85cae70 New "dynamic" i18n menu.
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way:
* No more need to edit Blender code each time we want to add an new language or reorganize the existing menu;
* Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender!

Remaining todo:
* Commit i18n py tools
* Update wiki doc!
2012-10-22 14:04:40 +00:00
..
BlenderRoutines style cleanup 2012-10-22 08:15:51 +00:00
Converter style cleanup 2012-10-22 08:15:51 +00:00
Expressions style cleanup 2012-10-22 08:15:51 +00:00
GameLogic style cleanup 2012-10-22 08:15:51 +00:00
GamePlayer New "dynamic" i18n menu. 2012-10-22 14:04:40 +00:00
Ketsji style cleanup 2012-10-22 08:15:51 +00:00
Network code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
Physics style cleanup 2012-10-22 08:15:51 +00:00
Rasterizer style cleanup 2012-10-22 08:15:51 +00:00
SceneGraph code cleanup: spelling 2012-10-20 20:36:51 +00:00
VideoTexture style cleanup: bge, switch statements mostly. 2012-10-21 07:58:38 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00