blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Jean-Luc Peurière b6a6507ddf getting ARB shaders working again in GE.
This is is a kludge, and only to get a release
working. later solution is to use glew
2008-04-29 16:22:13 +00:00
..
ARB_multitexture.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
mkglext.py Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_GLExtensionManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_GLExtensionManager.h getting ARB shaders working again in GE. 2008-04-29 16:22:13 +00:00
RAS_ListRasterizer.cpp BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_ListRasterizer.h BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_OpenGLRasterizer.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_OpenGLRasterizer.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_VAOpenGLRasterizer.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_VAOpenGLRasterizer.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript getting ARB shaders working again in GE. 2008-04-29 16:22:13 +00:00