blender/source/gameengine
Ben Batt 12a732fc20 Added a VGroup input to the Armature modifier. This allows the user to specify
a vertex group which will modulate the influence of all bones in the armature.

This commit also tidies up the height of the modifier panels; they should all
have the same size margin now.
2006-08-28 21:56:58 +00:00
..
BlenderRoutines -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
Converter Added a VGroup input to the Armature modifier. This allows the user to specify 2006-08-28 21:56:58 +00:00
Expressions ==SCons== 2006-02-07 21:24:36 +00:00
GameLogic -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
GamePlayer use 'fixedtime/enable all frames' from the blend file 2006-07-19 06:39:11 +00:00
Ketsji upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
Network ==SCons== 2006-02-07 21:24:36 +00:00
Physics upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer attempt to fix crashes (reported under Linux)related to OpenGL extension queries. 2006-07-06 21:21:16 +00:00
SceneGraph -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00