forked from bartvdbraak/blender
2e854ec7cf
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules. |
||
---|---|---|
.. | ||
make | ||
src | ||
CMakeLists.txt | ||
Makefile | ||
readme.txt |
*** Apply bullet_compound_raycast.patch if not already applied in Bullet source This patch is needed to return correct raycast results on compound shape. /ben *** These files in extern/bullet2 are NOT part of the Blender build yet *** This is the new refactored version of Bullet physics library version 2.x Soon this will replace the old Bullet version in extern/bullet. First the integration in Blender Game Engine needs to be updated. Once that is done all build systems can be updated to use/build extern/bullet2 files. Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list. Thanks, Erwin