blender/release/scripts/object_sel2dupgroup.py
Campbell Barton 95ac2acf39 uvcalc_lightmap, UVCalc menu, usefull for using the most texture area when baking lightmaps
object_sel2dupgroup, creates a dupliGroup from a set of selected objects, using the active as the transformation for the dupli-ob. The advantage of using thus script is that objects have this transformation removed.
2007-02-19 10:54:33 +00:00

85 lines
2.1 KiB
Python

#!BPY
"""
Name: 'Selection to DupliGroup'
Blender: 243
Group: 'Object'
Tooltip: 'Turn the selection into a dupliGroup using the active objects transformation, objects are moved into a new scene'
"""
__bpydoc__=\
'''
'''
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Campbell Barton
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import *
def main():
scn = Scene.GetCurrent()
ob_act = scn.objects.active
if not ob_act:
Draw.PupMenu('Error%t|No active object')
dup_name = ob_act.name
obsel = list(scn.objects.context)
# Sanity check
for ob in obsel:
parent = ob.parent
if parent:
if not parent.sel or parent not in obsel:
Draw.PupMenu('Error%t|Objects "'+ob.name+'" parent "'+parent.name+'" is not in the selection')
return
mat_act = ob_act.matrixWorld
# new group
grp = Group.New(dup_name)
grp.objects = obsel
# Create the new empty object to be the dupli
ob_dup = scn.objects.new('Empty')
ob_dup.setMatrix(mat_act)
ob_dup.name = dup_name + '_dup'
ob_dup.enableDupGroup = True
ob_dup.DupGroup = grp
scn_new = Scene.New(dup_name)
# Transform the objects to remove the active objects matrix.
mat_act_inv = mat_act.copy().invert()
for ob in obsel:
if not ob.parent:
ob.setMatrix(ob.matrixWorld * mat_act_inv)
scn_new.objects.link(ob)
scn.objects.unlink(ob)
if __name__ == '__main__':
main()