forked from bartvdbraak/blender
95ac2acf39
object_sel2dupgroup, creates a dupliGroup from a set of selected objects, using the active as the transformation for the dupli-ob. The advantage of using thus script is that objects have this transformation removed.
85 lines
2.1 KiB
Python
85 lines
2.1 KiB
Python
#!BPY
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"""
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Name: 'Selection to DupliGroup'
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Blender: 243
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Group: 'Object'
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Tooltip: 'Turn the selection into a dupliGroup using the active objects transformation, objects are moved into a new scene'
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"""
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__bpydoc__=\
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'''
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'''
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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def main():
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scn = Scene.GetCurrent()
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ob_act = scn.objects.active
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if not ob_act:
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Draw.PupMenu('Error%t|No active object')
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dup_name = ob_act.name
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obsel = list(scn.objects.context)
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# Sanity check
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for ob in obsel:
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parent = ob.parent
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if parent:
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if not parent.sel or parent not in obsel:
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Draw.PupMenu('Error%t|Objects "'+ob.name+'" parent "'+parent.name+'" is not in the selection')
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return
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mat_act = ob_act.matrixWorld
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# new group
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grp = Group.New(dup_name)
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grp.objects = obsel
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# Create the new empty object to be the dupli
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ob_dup = scn.objects.new('Empty')
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ob_dup.setMatrix(mat_act)
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ob_dup.name = dup_name + '_dup'
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ob_dup.enableDupGroup = True
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ob_dup.DupGroup = grp
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scn_new = Scene.New(dup_name)
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# Transform the objects to remove the active objects matrix.
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mat_act_inv = mat_act.copy().invert()
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for ob in obsel:
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if not ob.parent:
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ob.setMatrix(ob.matrixWorld * mat_act_inv)
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scn_new.objects.link(ob)
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scn.objects.unlink(ob)
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if __name__ == '__main__':
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main()
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