forked from bartvdbraak/blender
59433aa42e
The work i did end of may on render normals (displacemap especially) caused refraction code to work wrong... took a while to find out, but just removed a couple of lines too much. Added clear comment there what it is, and what danger of removing is! |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |