blender/source
Ton Roosendaal 59433aa42e Report #1391
The work i did end of may on render normals (displacemap especially)
caused refraction code to work wrong... took a while to find out, but
just removed a couple of lines too much.
Added clear comment there what it is, and what danger of removing is!
2004-06-21 17:58:53 +00:00
..
blender Report #1391 2004-06-21 17:58:53 +00:00
creator Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
darwin Correct icons for OSX 2004-04-28 21:19:18 +00:00
gameengine Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile This commit removes the glue from Blender, and with it 2004-04-16 15:55:16 +00:00
nan_compile.mk Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
nan_definitions.mk updated NAN_PYTHON_VERSION to 2.3 for all platforms... 2004-06-08 15:47:19 +00:00
nan_link.mk enable openal support for os x and linux-powerpc 2004-04-14 13:00:36 +00:00
nan_subdirs.mk Introducing the 'quicky' make. 2003-12-07 19:03:43 +00:00
nan_warn.mk removed -Wbad-function-cast -Wmissing-declarations -Wnested-externs 2004-03-05 21:29:34 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00