blender/intern/bmfont/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

28 lines
959 B
Python

bmfont_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
bmfont_env.Append (CCFLAGS = cflags)
bmfont_env.Append (CXXFLAGS = cxxflags)
bmfont_env.Append (CPPDEFINES = defines)
source_files = ['intern/BMF_Api.cpp',
'intern/BMF_BitmapFont.cpp',
'intern/BMF_font_helv10.cpp',
'intern/BMF_font_helv12.cpp',
'intern/BMF_font_helvb10.cpp',
'intern/BMF_font_helvb12.cpp',
'intern/BMF_font_helvb14.cpp',
'intern/BMF_font_helvb8.cpp',
'intern/BMF_font_scr12.cpp',
'intern/BMF_font_scr14.cpp',
'intern/BMF_font_scr15.cpp']
bmfont_env.Append (CPPPATH = ['.',
'intern'])
bmfont_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_BMF', source=source_files)