blender/source/blender/blenlib/BLI_math.h

64 lines
1.7 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: some of this file.
*
* ***** END GPL LICENSE BLOCK *****
* */
#ifndef BLI_MATH_H
#define BLI_MATH_H
/** \file BLI_math.h
* \ingroup bli
* \section mathabbrev Abbreviations
*
* - fl = float
* - db = double
* - v2 = vec2 = vector 2
* - v3 = vec3 = vector 3
* - v4 = vec4 = vector 4
* - qt = quat = quaternion
* - dq = dquat = dual quaternion
* - m2 = mat2 = matrix 2x2
* - m3 = mat3 = matrix 3x3
* - m4 = mat4 = matrix 4x4
* - eul = euler rotation
* - eulO = euler with order
*
* \section mathvarnames Variable Names
*
* - f = single value
* - a, b, c = vectors
* - r = result vector
* - A, B, C = matrices
* - R = result matrix
*/
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_math_geom.h"
#endif /* BLI_MATH_H */