.. |
KXNetwork
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Fix Makefiles for gameengine.
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2009-05-11 15:34:46 +00:00 |
BL_BlenderShader.cpp
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
BL_BlenderShader.h
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
BL_Material.cpp
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BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
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2009-04-29 10:06:38 +00:00 |
BL_Material.h
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BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
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2009-04-29 10:06:38 +00:00 |
BL_Shader.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
BL_Shader.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_Texture.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_Texture.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
CMakeLists.txt
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added Geometry as a BGE module, removed its dependency on gen_utils.c
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2009-04-30 12:45:13 +00:00 |
KX_BlenderMaterial.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_BlenderMaterial.h
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
KX_BulletPhysicsController.cpp
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BGE bug #18091: Hitbox of object X doesn't move along when object X is parented to object Y.
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2009-04-30 19:00:17 +00:00 |
KX_BulletPhysicsController.h
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BGE bug #18091: Hitbox of object X doesn't move along when object X is parented to object Y.
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2009-04-30 19:00:17 +00:00 |
KX_Camera.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_Camera.h
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BGE PyAPI
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2009-04-28 13:11:56 +00:00 |
KX_CameraActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_CameraActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_CDActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_ClientObjectInfo.h
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_ConstraintActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_ConstraintActuator.h
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
KX_ConstraintWrapper.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_ConstraintWrapper.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_ConvertPhysicsObject.h
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BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all.
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2009-04-27 16:44:02 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE performance: allow to create display list on meshes with modifiers but without armature and shape keys. These modified meshes are static and can be put safely in a display list. As the rendering of modifiers is done in direct openGL call, it results is a bit performance boost.
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2009-05-12 19:48:18 +00:00 |
KX_Dome.cpp
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BGE Dome: Reducing FBO size to warped meshes.
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2009-05-09 21:54:22 +00:00 |
KX_Dome.h
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BGE Dome: Truncated Dome are back (Upright and Downright) + GLEW_EXT_framebuffer_object check before generating FBO
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2009-05-08 18:59:08 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
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2009-05-02 02:40:11 +00:00 |
KX_GameActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_GameObject.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_GameObject.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_IPhysicsController.h
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BGE Physics
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2009-04-14 12:34:39 +00:00 |
KX_IPO_SGController.cpp
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BGE bug #18596: No ipo dynamics is 2.49rc1.
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2009-05-11 23:05:13 +00:00 |
KX_IPO_SGController.h
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BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
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2008-09-23 20:07:15 +00:00 |
KX_IpoActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_IpoActuator.h
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
KX_KetsjiEngine.h
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BGE performance:
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2009-05-01 20:34:23 +00:00 |
KX_Light.cpp
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
KX_Light.h
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Patch from Mitchell Stokes for KX_Light to use attrdef's
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2009-04-21 23:15:18 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_MeshProxy.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_MotionState.cpp
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gcc wouldn't compile using a reference
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2009-04-07 23:21:30 +00:00 |
KX_MotionState.h
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
KX_MouseFocusSensor.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_MouseFocusSensor.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_NearSensor.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_NearSensor.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_ObjectActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OdePhysicsController.h
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BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
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2009-04-14 17:22:14 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ParentActuator.h
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BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
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2009-05-02 02:40:11 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_PhysicsObjectWrapper.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
KX_PolygonMaterial.h
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BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
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2009-04-29 10:06:38 +00:00 |
KX_PolyProxy.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_PolyProxy.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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python modules in the game engine could point to builtin modules like GameLogic that was cleared.
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2009-04-29 23:39:27 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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[#18606] Writing to KX_GameObject.orientation causes crash
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2009-04-25 07:17:36 +00:00 |
KX_PyMath.h
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BGE Python API
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2009-04-20 09:13:59 +00:00 |
KX_PythonInit.cpp
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
KX_PythonInit.h
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added Geometry as a BGE module, removed its dependency on gen_utils.c
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2009-04-30 12:45:13 +00:00 |
KX_PythonInitTypes.cpp
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moved py controller functions from SCA_PythonController to SCA_IController - the base controller class so python can get the sensors & actuators from any controller (not just SCA_PythonController types)
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2009-05-06 09:12:08 +00:00 |
KX_PythonInitTypes.h
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SVN maintenance.
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2009-04-13 19:33:22 +00:00 |
KX_PythonSeq.cpp
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use the same sequence mapping types as CListValue, hopefully this means it will build on different python versions
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2009-05-10 22:33:21 +00:00 |
KX_PythonSeq.h
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deprecate controller.getActuator(name) and controller.getSensor(name) for
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2009-05-10 01:48:14 +00:00 |
KX_RadarSensor.cpp
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BGE Py API patch from Mitchell Stokes, add distance attribute to the radar sensor, dont use 'continue' because its a python keyword.
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2009-05-02 04:53:01 +00:00 |
KX_RadarSensor.h
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BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
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2009-04-22 18:20:41 +00:00 |
KX_RayCast.cpp
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BGE Bugfixes (mostly in the py api)
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2009-04-05 14:01:49 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_RaySensor.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_SCA_AddObjectActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_SCA_AddObjectActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_SCA_DynamicActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_SCA_DynamicActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_SCA_EndObjectActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_SCA_EndObjectActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_ScalarInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_Scene.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_SceneActuator.cpp
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fixes for bugs submitted by BGE users, fixes by myself and Mitchell Stokes
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2009-05-03 09:21:58 +00:00 |
KX_SceneActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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BGE performance: second round of scenegraph improvement.
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2009-05-03 22:29:00 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
KX_SG_NodeRelationships.cpp
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BGE performance: second round of scenegraph improvement.
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2009-05-03 22:29:00 +00:00 |
KX_SG_NodeRelationships.h
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
KX_SoundActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_SoundActuator.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_StateActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_StateActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_SumoPhysicsController.cpp
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BGE patch #18051: add localInertia attribute to GameObject.
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2009-04-08 16:25:00 +00:00 |
KX_SumoPhysicsController.h
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BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
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2009-04-14 17:22:14 +00:00 |
KX_TimeCategoryLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_TouchEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_TouchSensor.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_TrackToActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_TrackToActuator.h
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
KX_VehicleWrapper.cpp
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python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
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2009-05-07 05:23:15 +00:00 |
KX_VehicleWrapper.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_VertexProxy.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_VertexProxy.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_VisibilityActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
KX_VisibilityActuator.h
|
BGE Python API
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2009-04-20 23:17:52 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
SConscript
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python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
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2009-05-07 05:23:15 +00:00 |