blender/source/gameengine/Ketsji/KX_MaterialIpoController.cpp

98 lines
2.2 KiB
C++

#include "KX_MaterialIpoController.h"
#include "KX_ScalarInterpolator.h"
#include "KX_GameObject.h"
#include "BLO_sys_types.h" // for intptr_t support
bool KX_MaterialIpoController::Update(double currentTime)
{
if (m_modified)
{
m_rgba[0]=0;
m_rgba[1]=0;
m_rgba[2]=0;
m_rgba[3]=0;
m_specrgb[0] =0;
m_specrgb[1] =0;
m_specrgb[2] =0;
m_hard =0;
m_spec=0;
m_ref=0;
m_emit=0;
m_alpha = 0;
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);
}
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject();
//kxgameobj->SetObjectColor(m_rgba);
kxgameobj->UpdateMaterialData(
m_matname_hash,
m_rgba,
m_specrgb,
m_hard,
m_spec,
m_ref,
m_emit,
m_alpha
);
m_modified=false;
}
return false;
}
void KX_MaterialIpoController::AddInterpolator(KX_IInterpolator* interp)
{
this->m_interpolators.push_back(interp);
}
SG_Controller* KX_MaterialIpoController::GetReplica(class SG_Node* destnode)
{
KX_MaterialIpoController* iporeplica = new KX_MaterialIpoController(*this);
// clear object that ipo acts on
iporeplica->ClearObject();
// dirty hack, ask Gino for a better solution in the ipo implementation
// hacken en zagen, in what we call datahiding, not written for replication :(
T_InterpolatorList oldlist = m_interpolators;
iporeplica->m_interpolators.clear();
T_InterpolatorList::iterator i;
for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
iporeplica->AddInterpolator(copyipo);
MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
intptr_t orgbase = (intptr_t)this;
intptr_t orgloc = (intptr_t)scaal;
intptr_t offset = orgloc-orgbase;
intptr_t newaddrbase = (intptr_t)iporeplica + offset;
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
return iporeplica;
}
KX_MaterialIpoController::~KX_MaterialIpoController()
{
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
}