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Alexander Romanov 5abae51a6e Support multiple tangents for BI render & viewport
Normal Map node support for GLSL mode and the internal render (multiple tangents support).

The Normal Map node is a useful node which is present in the Cycles render.
It makes it possible to use normal mapping without additional material node in a node tree.
This patch implements Normal Map node for GLSL mode and the internal render.

Previously only the active UV layer was used to calculate tangents.
2016-04-26 20:43:29 +10:00
build_files Refactor BKE_blender into separate headers 2016-04-25 19:27:45 +10:00
doc Refactor BKE_blender into separate headers 2016-04-25 19:27:45 +10:00
extern Silence some annoying warnings when doing full build with strict flags 2016-04-22 10:59:15 +02:00
intern Cycles: Proper pack of leaves which are bigger than single float4 2016-04-25 18:57:37 +02:00
release Support multiple tangents for BI render & viewport 2016-04-26 20:43:29 +10:00
source Support multiple tangents for BI render & viewport 2016-04-26 20:43:29 +10:00
tests Tests: Fix wrong hash after "no redundant zeroes" commit 2016-04-15 10:37:57 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Git ignore BUILD_NOTES.txt from install_deps.sh. 2015-11-23 20:17:02 +01:00
.gitmodules Remove SCons building system 2016-01-04 14:20:48 +05:00
CMakeLists.txt Cleanup: cmake 2016-04-24 00:16:44 +10:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Fix T48078: incorrect OS X command for retrieving number of CPUs on in Makefile. 2016-04-09 00:25:18 +02:00
make.bat Fix make.bat checking 64bit systems 2016-02-10 00:26:12 +11:00