forked from bartvdbraak/blender
3437c9c3bf
With upcoming light group passes, for them to sum up correctly to the combined pass the clamping must be more fine grained. This also has the advantage that if one light is particularly noisy, it does not diminish the contribution from other lights which do not need as much clamping. Clamp values on existing scenes will need to be tweaked to get similar results, there is no automatic conversion possible which would give the same results as before. Implemented by Lukas, with tweaks by Brecht. Part of D4837 |
||
---|---|---|
.. | ||
kernel_branched.h | ||
kernel_buffer_update.h | ||
kernel_data_init.h | ||
kernel_direct_lighting.h | ||
kernel_do_volume.h | ||
kernel_enqueue_inactive.h | ||
kernel_holdout_emission_blurring_pathtermination_ao.h | ||
kernel_indirect_background.h | ||
kernel_indirect_subsurface.h | ||
kernel_lamp_emission.h | ||
kernel_next_iteration_setup.h | ||
kernel_path_init.h | ||
kernel_queue_enqueue.h | ||
kernel_scene_intersect.h | ||
kernel_shader_eval.h | ||
kernel_shader_setup.h | ||
kernel_shader_sort.h | ||
kernel_shadow_blocked_ao.h | ||
kernel_shadow_blocked_dl.h | ||
kernel_split_common.h | ||
kernel_split_data_types.h | ||
kernel_split_data.h | ||
kernel_subsurface_scatter.h |