blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
HG1 12a0cccfbf BGE: Add level mode to property actuator
This patch adds to the existing property actuator a level mode, which is switching the property depending on the input level.

Reviewers: moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D652
2014-07-17 22:49:40 -07:00

91 lines
2.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_PropertyActuator.h
* \ingroup gamelogic
*/
#ifndef __SCA_PROPERTYACTUATOR_H__
#define __SCA_PROPERTYACTUATOR_H__
#include "SCA_IActuator.h"
class SCA_PropertyActuator : public SCA_IActuator
{
Py_Header
enum KX_ACT_PROP_MODE {
KX_ACT_PROP_NODEF = 0,
KX_ACT_PROP_ASSIGN,
KX_ACT_PROP_ADD,
KX_ACT_PROP_COPY,
KX_ACT_PROP_TOGGLE,
KX_ACT_PROP_LEVEL,
KX_ACT_PROP_MAX
};
/**check whether this value is valid */
bool isValid(KX_ACT_PROP_MODE mode);
int m_type;
STR_String m_propname;
STR_String m_exprtxt;
SCA_IObject* m_sourceObj; // for copy property actuator
public:
SCA_PropertyActuator(
SCA_IObject* gameobj,
SCA_IObject* sourceObj,
const STR_String& propname,
const STR_String& expr,
int acttype);
~SCA_PropertyActuator();
CValue*
GetReplica(
);
virtual void ProcessReplica();
virtual bool UnlinkObject(SCA_IObject* clientobj);
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool
Update();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
};
#endif /* __KX_PROPERTYACTUATOR_DOC */