..
Joystick
Big patches:
2005-03-25 10:33:39 +00:00
Makefile
Clean up for Makefiles: some of the directories were being printed
2005-04-09 22:40:34 +00:00
SCA_AlwaysEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_AlwaysEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_AlwaysSensor.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_AlwaysSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ANDController.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ANDController.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_EventManager.cpp
Added #include <assert.h> so it compiles where assert() was used.
2004-10-16 18:13:00 +00:00
SCA_EventManager.h
Added Joystick sensor (from snailrose)
2005-01-23 01:36:29 +00:00
SCA_ExpressionController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
SCA_ExpressionController.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_IActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_IActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_IController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
SCA_IController.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SCA_IInputDevice.cpp
The non scons specific stuff for bug tracker bug #2131
2005-01-18 14:17:44 +00:00
SCA_IInputDevice.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_ILogicBrick.cpp
Minor Fixes:
2004-06-26 09:15:41 +00:00
SCA_ILogicBrick.h
Miscellaneous Fixes:
2004-06-04 03:00:13 +00:00
SCA_IObject.cpp
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
SCA_IObject.h
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
SCA_IScene.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
SCA_IScene.h
Python updates:
2004-06-07 11:03:12 +00:00
SCA_ISensor.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ISensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_JoystickManager.cpp
Big patches:
2005-03-25 10:33:39 +00:00
SCA_JoystickManager.h
Big patches:
2005-03-25 10:33:39 +00:00
SCA_JoystickSensor.cpp
Big patches:
2005-03-25 10:33:39 +00:00
SCA_JoystickSensor.h
Added Joystick sensor (from snailrose)
2005-01-23 01:36:29 +00:00
SCA_KeyboardManager.cpp
The non scons specific stuff for bug tracker bug #2131
2005-01-18 14:17:44 +00:00
SCA_KeyboardManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_KeyboardSensor.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_KeyboardSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_LogicManager.cpp
Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.
2005-04-18 11:44:21 +00:00
SCA_LogicManager.h
Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.
2005-04-18 11:44:21 +00:00
SCA_MouseManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_MouseManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_MouseSensor.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_MouseSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ORController.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_ORController.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_PropertyActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SCA_PropertyActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_PropertyEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_PropertyEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_PropertySensor.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_PropertySensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_PythonController.cpp
ome more warnings cleaning
2005-03-14 20:10:22 +00:00
SCA_PythonController.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_RandomActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SCA_RandomActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_RandomEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_RandomEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_RandomNumberGenerator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SCA_RandomNumberGenerator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SCA_RandomSensor.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_RandomSensor.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
SCA_TimeEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SCA_TimeEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
Added Joystick sensor (from snailrose)
2005-01-23 01:36:29 +00:00