blender/release/scripts/op/sequencer.py
Martin Poirier 5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00

144 lines
4.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import *
class SequencerCrossfadeSounds(bpy.types.Operator):
'''Do crossfading volume animation of two selected sound strips.'''
bl_idname = "sequencer.crossfade_sounds"
bl_label = "Crossfade sounds"
bl_options = {'REGISTER', 'UNDO'}
def poll(self, context):
if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
return context.scene.sequence_editor.active_strip.type == 'SOUND'
else:
return False
def execute(self, context):
seq1 = None
seq2 = None
for s in context.scene.sequence_editor.sequences:
if s.select and s.type == 'SOUND':
if seq1 == None:
seq1 = s
elif seq2 == None:
seq2 = s
else:
seq2 = None
break
if seq2 == None:
self.report({'ERROR'}, "Select 2 sound strips.")
return {'CANCELLED'}
if seq1.frame_final_start > seq2.frame_final_start:
s = seq1
seq1 = seq2
seq2 = s
if seq1.frame_final_end > seq2.frame_final_start:
tempcfra = context.scene.frame_current
context.scene.frame_current = seq2.frame_final_start
seq1.keyframe_insert('volume')
context.scene.frame_current = seq1.frame_final_end
seq1.volume = 0
seq1.keyframe_insert('volume')
seq2.keyframe_insert('volume')
context.scene.frame_current = seq2.frame_final_start
seq2.volume = 0
seq2.keyframe_insert('volume')
context.scene.frame_current = tempcfra
return {'FINISHED'}
else:
self.report({'ERROR'}, "The selected strips don't overlap.")
return {'CANCELLED'}
class SequencerCutMulticam(bpy.types.Operator):
'''Cut multicam strip and select camera.'''
bl_idname = "sequencer.cut_multicam"
bl_label = "Cut multicam"
bl_options = {'REGISTER', 'UNDO'}
camera = IntProperty(name="Camera",
default=1, min=1, max=32, soft_min=1, soft_max=32)
def poll(self, context):
if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
return context.scene.sequence_editor.active_strip.type == 'MULTICAM'
else:
return False
def execute(self, context):
camera = self.properties.camera
s = context.scene.sequence_editor.active_strip
if s.multicam_source == camera or camera >= s.channel:
return {'FINISHED'}
if not s.select:
s.select = True
cfra = context.scene.frame_current
bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
for s in context.scene.sequence_editor.sequences_all:
if s.select and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
context.scene.sequence_editor.active_strip = s
context.scene.sequence_editor.active_strip.multicam_source = camera
return {'FINISHED'}
class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
'''Deinterlace all selected movie sources.'''
bl_idname = "sequencer.deinterlace_selected_movies"
bl_label = "Deinterlace Movies"
bl_options = {'REGISTER', 'UNDO'}
def poll(self, context):
if context.scene and context.scene.sequence_editor:
return True
else:
return False
def execute(self, context):
for s in context.scene.sequence_editor.sequences_all:
if s.select and s.type == 'MOVIE':
s.de_interlace = True
return {'FINISHED'}
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()