blender/source/gameengine/GamePlayer/ghost
Campbell Barton 5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
..
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
GPG_Application.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
GPG_Application.h Cucumber - AA for blenderplayer and fullscreen 2012-01-11 20:53:22 +00:00
GPG_Canvas.cpp Committing patch "[#27676] Change window size/resolution in realtime" by me. 2012-01-22 20:25:25 +00:00
GPG_Canvas.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
GPG_ghost.cpp move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
GPG_KeyboardDevice.cpp style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
GPG_KeyboardDevice.h style cleanup 2012-03-02 16:05:54 +00:00
GPG_System.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
GPG_System.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SConscript change define INTERNATIONAL --> WITH_INTERNATIONAL 2011-09-26 10:35:47 +00:00