blender/source/gameengine/Converter
Daniel Dunbar aedf456938 - split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
2004-03-20 22:55:42 +00:00
..
BL_ActionActuator.cpp These updates enable the build of the gameengine 2003-01-03 21:36:16 +00:00
BL_ActionActuator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BL_ArmatureObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
BL_ArmatureObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BL_BlenderDataConversion.cpp - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BL_BlenderDataConversion.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BL_DeformableGameObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
BL_DeformableGameObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BL_MeshDeformer.cpp - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BL_MeshDeformer.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BL_SkinDeformer.cpp - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BL_SkinDeformer.h - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BL_SkinMeshObject.cpp - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BL_SkinMeshObject.h - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BlenderWorldInfo.cpp - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BlenderWorldInfo.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp A fix for the missing pad1 bug: henceforth, world->pad1 shall be known as 2003-12-31 04:00:26 +00:00
KX_BlenderSceneConverter.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertActuators.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertActuators.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertControllers.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertProperties.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertSensors.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_IpoConvert.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript SCons updates 2004-02-29 21:40:48 +00:00