blender/intern/audaspace/FX/AUD_SuperposeFactory.h
Joerg Mueller 7296600434 Audaspace: HUGE Refactor.
Some points of the refactor not sorted by importance:

* Fixed immutability of readers and factories (there are exceptions...)
* Fixed copy constructors and = operators
* Removed messaging system
* Removed reader types
* Added const where possible
* Using initalisers when possible
* Avoided use of pointers when possible
* Removed AUD_NEW and AUD_DELETE macros
* Removed useless NULL pointer checks
* Fixed exception catching
* Fixed some yet unknown bugs
* Lots of other stuff
2010-07-28 09:36:03 +00:00

64 lines
1.7 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SUPERPOSEFACTORY
#define AUD_SUPERPOSEFACTORY
#include "AUD_IFactory.h"
/**
* This factory plays two other factories behind each other.
* \note Readers from the underlying factories must have the same sample rate and channel count.
*/
class AUD_SuperposeFactory : public AUD_IFactory
{
private:
/**
* First played factory.
*/
AUD_IFactory* m_factory1;
/**
* Second played factory.
*/
AUD_IFactory* m_factory2;
// hide copy constructor and operator=
AUD_SuperposeFactory(const AUD_SuperposeFactory&);
AUD_SuperposeFactory& operator=(const AUD_SuperposeFactory&);
public:
/**
* Creates a new superpose factory.
* \param factory1 The first input factory.
* \param factory2 The second input factory.
*/
AUD_SuperposeFactory(AUD_IFactory* factory1, AUD_IFactory* factory2);
virtual AUD_IReader* createReader() const;
};
#endif //AUD_SUPERPOSEFACTORY