forked from bartvdbraak/blender
cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
15 lines
435 B
Python
15 lines
435 B
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
|
|
|
|
incs = '. #intern/string #intern/moto/include #intern/container'
|
|
|
|
defs = []
|
|
|
|
if env['WITH_BF_CXX_GUARDEDALLOC']:
|
|
defs.append('WITH_CXX_GUARDEDALLOC')
|
|
incs += ' #intern/guardedalloc'
|
|
|
|
env.BlenderLib ( 'ge_logic_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
|