blender/source
Antony Riakiotakis 5d04470851 Texture painting, support cycles UV Map nodes:
Support UV Map nodes for determining active UV layer. Now when an image
node is enocuntered, the system will recursively search the node's input
sockets for any UV Map nodes. Obviously this won't fetch any coordinate
transforms into painting, and it will only choose the first UV Map node
encountered if more than one UV Map nodes are combined.

However it should allow custom UV setups per materials and tweaking of
the UV Map node's UV layer from the Slots panel.
2015-01-28 14:43:07 +01:00
..
blender Texture painting, support cycles UV Map nodes: 2015-01-28 14:43:07 +01:00
blenderplayer And one more infamous BPlayer Fix (tm). 2015-01-27 16:28:54 +01:00
creator Switch windows MSVC builds to OpenAL-soft 2015-01-28 10:36:19 +01:00
gameengine missed last commit 2015-01-27 03:41:05 +11:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript