blender/source/gameengine
Brecht Van Lommel 3ffb695b10 Shape Keys
Blended shape keys can now be displayed & edited in edit mode. This
is much like showing an armature modifier in edit mode, and shape keys
now are a applied as a virtual modifier (for mesh & lattice only, curve
doesn't fit in the stack well due to tilt).

The main thing missing still is being able to switch between the active
shape key in edit mode, that's more complicated.. but the weights of
other shapes can be edited while in edit mode.

One thing to be careful about is that this does automatic crazyspace
correction, which means that if you edit a shape key with a low value,
the actual vertices will be moved to correct for that and actually move
a (potentially much) longer distance.

Also includes some UI tweaks, mainly placing some buttons horizontally
since the vertical list was getting too long.
2009-10-22 16:35:51 +00:00
..
BlenderRoutines Fix #19669 and other: triple buffer & icon texture drawing could cause 2009-10-19 10:10:05 +00:00
Converter Shape Keys 2009-10-22 16:35:51 +00:00
Expressions option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
GameLogic svn merge https://svn.blender.org/svnroot/bf-blender/branches/blender2.4 -r23566:23567 2009-09-30 13:58:21 +00:00
GamePlayer Fix #19669 and other: triple buffer & icon texture drawing could cause 2009-10-19 10:10:05 +00:00
Ketsji Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3 2009-10-20 15:51:18 +00:00
Network white space commit. (2 spaces -> tab). 2009-09-06 01:51:23 +00:00
Physics option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
PyDoc Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Rasterizer option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
SceneGraph Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
VideoTexture * due to the setup of headers in mingw 4.4.0, includes could mess up. Making sure that windows.h isn't included where it shouln't (outside of __cplusplus) 2009-10-02 15:51:25 +00:00
CMakeLists.txt option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00