forked from bartvdbraak/blender
2cb8b12778
AFAIK all trunk scripts are now updated for changes to matrix row/col.
138 lines
5.0 KiB
Python
138 lines
5.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8-80 compliant>
|
|
|
|
__all__ = (
|
|
"region_2d_to_vector_3d",
|
|
"region_2d_to_location_3d",
|
|
"location_3d_to_region_2d",
|
|
)
|
|
|
|
|
|
def region_2d_to_vector_3d(region, rv3d, coord):
|
|
"""
|
|
Return a direction vector from the viewport at the specific 2d region
|
|
coordinate.
|
|
|
|
:arg region: region of the 3D viewport, typically bpy.context.region.
|
|
:type region: :class:`bpy.types.Region`
|
|
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
|
|
:type rv3d: :class:`bpy.types.RegionView3D`
|
|
:arg coord: 2d coordinates relative to the region:
|
|
(event.mouse_region_x, event.mouse_region_y) for example.
|
|
:type coord: 2d vector
|
|
:return: normalized 3d vector.
|
|
:rtype: :class:`mathutils.Vector`
|
|
"""
|
|
from mathutils import Vector
|
|
|
|
viewinv = rv3d.view_matrix.inverted()
|
|
if rv3d.is_perspective:
|
|
persinv = rv3d.perspective_matrix.inverted()
|
|
|
|
out = Vector(((2.0 * coord[0] / region.width) - 1.0,
|
|
(2.0 * coord[1] / region.height) - 1.0,
|
|
-0.5
|
|
))
|
|
|
|
w = out.dot(persinv[3].xyz) + persinv[3][3]
|
|
|
|
return ((persinv * out) / w) - viewinv.translation
|
|
else:
|
|
return viewinv.col[2].xyz.normalized()
|
|
|
|
|
|
def region_2d_to_location_3d(region, rv3d, coord, depth_location):
|
|
"""
|
|
Return a 3d location from the region relative 2d coords, aligned with
|
|
*depth_location*.
|
|
|
|
:arg region: region of the 3D viewport, typically bpy.context.region.
|
|
:type region: :class:`bpy.types.Region`
|
|
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
|
|
:type rv3d: :class:`bpy.types.RegionView3D`
|
|
:arg coord: 2d coordinates relative to the region;
|
|
(event.mouse_region_x, event.mouse_region_y) for example.
|
|
:type coord: 2d vector
|
|
:arg depth_location: the returned vectors depth is aligned with this since
|
|
there is no defined depth with a 2d region input.
|
|
:type depth_location: 3d vector
|
|
:return: normalized 3d vector.
|
|
:rtype: :class:`mathutils.Vector`
|
|
"""
|
|
from mathutils import Vector
|
|
from mathutils.geometry import intersect_point_line
|
|
|
|
persmat = rv3d.perspective_matrix.copy()
|
|
viewinv = rv3d.view_matrix.inverted()
|
|
coord_vec = region_2d_to_vector_3d(region, rv3d, coord)
|
|
depth_location = Vector(depth_location)
|
|
|
|
if rv3d.is_perspective:
|
|
from mathutils.geometry import intersect_line_plane
|
|
|
|
origin_start = viewinv.translation.copy()
|
|
origin_end = origin_start + coord_vec
|
|
view_vec = viewinv.col[2].copy()
|
|
return intersect_line_plane(origin_start,
|
|
origin_end,
|
|
depth_location,
|
|
view_vec, 1,
|
|
)
|
|
else:
|
|
dx = (2.0 * coord[0] / region.width) - 1.0
|
|
dy = (2.0 * coord[1] / region.height) - 1.0
|
|
persinv = persmat.inverted()
|
|
viewinv = rv3d.view_matrix.inverted()
|
|
origin_start = ((persinv.col[0].xyz * dx) +
|
|
(persinv.col[1].xyz * dy) +
|
|
viewinv.translation)
|
|
origin_end = origin_start + coord_vec
|
|
return intersect_point_line(depth_location,
|
|
origin_start,
|
|
origin_end,
|
|
)[0]
|
|
|
|
|
|
def location_3d_to_region_2d(region, rv3d, coord):
|
|
"""
|
|
Return the *region* relative 2d location of a 3d position.
|
|
|
|
:arg region: region of the 3D viewport, typically bpy.context.region.
|
|
:type region: :class:`bpy.types.Region`
|
|
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
|
|
:type rv3d: :class:`bpy.types.RegionView3D`
|
|
:arg coord: 3d worldspace location.
|
|
:type coord: 3d vector
|
|
:return: 2d location
|
|
:rtype: :class:`mathutils.Vector`
|
|
"""
|
|
from mathutils import Vector
|
|
|
|
prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0))
|
|
if prj.w > 0.0:
|
|
width_half = region.width / 2.0
|
|
height_half = region.height / 2.0
|
|
|
|
return Vector((width_half + width_half * (prj.x / prj.w),
|
|
height_half + height_half * (prj.y / prj.w),
|
|
))
|
|
else:
|
|
return None
|