forked from bartvdbraak/blender
5e1bbde01d
The particle data is stored in a separate texture if any of the dupli objects uses particle info nodes in shaders. To map dupli objects onto particles the store an additional particle_index value, which is different from the simple dupli object index (only visible particles, also works for particle dupli groups mode). Some simple use cases on the code.blender.org blog: http://code.blender.org/index.php/2012/05/particle-info-node/ |
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audaspace | ||
boolop | ||
bsp | ||
container | ||
cycles | ||
decimation | ||
dualcon | ||
elbeem | ||
ffmpeg | ||
ghost | ||
guardedalloc | ||
iksolver | ||
itasc | ||
memutil | ||
mikktspace | ||
moto | ||
opennl | ||
raskter | ||
smoke | ||
string | ||
utfconv | ||
CMakeLists.txt | ||
SConscript |