forked from bartvdbraak/blender
105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/*
|
|
* SND_Scene.h
|
|
*
|
|
* The scene for sounds.
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifdef WIN32
|
|
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
|
|
#endif //WIN32
|
|
|
|
#ifndef __SND_SCENE_H
|
|
#define __SND_SCENE_H
|
|
|
|
#include "SoundDefines.h"
|
|
#include "SND_SoundObject.h"
|
|
#include "SND_CDObject.h"
|
|
#include "SND_SoundListener.h"
|
|
#include "SND_WaveSlot.h"
|
|
|
|
#include "MT_Vector3.h"
|
|
#include "MT_Matrix3x3.h"
|
|
#include "STR_String.h"
|
|
|
|
#include <set>
|
|
|
|
|
|
class SND_Scene
|
|
{
|
|
std::set<class SND_SoundObject*> m_soundobjects;
|
|
|
|
GEN_List m_activeobjects;
|
|
class SND_IAudioDevice* m_audiodevice;
|
|
class SND_WaveCache* m_wavecache;
|
|
class SND_SoundListener m_listener;
|
|
bool m_audio; // to check if audio works
|
|
bool m_audioplayback; // to check if audioplayback is wanted
|
|
|
|
void UpdateListener();
|
|
void BuildActiveList(MT_Scalar curtime);
|
|
void UpdateActiveObects();
|
|
void UpdateCD();
|
|
|
|
public:
|
|
SND_Scene(SND_IAudioDevice* adi);
|
|
~SND_Scene();
|
|
|
|
bool IsPlaybackWanted();
|
|
|
|
void AddActiveObject(SND_SoundObject* pObject, MT_Scalar curtime);
|
|
void RemoveActiveObject(SND_SoundObject* pObject);
|
|
void DeleteObjectWhenFinished(SND_SoundObject* pObject);
|
|
|
|
void Proceed();
|
|
|
|
int LoadSample(const STR_String& samplename,
|
|
void* memlocation,
|
|
int size);
|
|
void RemoveAllSamples();
|
|
bool CheckBuffer(SND_SoundObject* pObject);
|
|
bool IsSampleLoaded(STR_String& samplename);
|
|
|
|
void AddObject(SND_SoundObject* pObject);
|
|
bool SetCDObject(SND_CDObject* cdobject);
|
|
void DeleteObject(SND_SoundObject* pObject);
|
|
void RemoveAllObjects();
|
|
void StopAllObjects();
|
|
int GetObjectStatus(SND_SoundObject* pObject) const;
|
|
|
|
void SetListenerTransform(const MT_Vector3& pos,
|
|
const MT_Vector3& vel,
|
|
const MT_Matrix3x3& mat);
|
|
|
|
SND_SoundListener* GetListener();
|
|
};
|
|
|
|
#endif //__SND_SCENE_H
|
|
|