forked from bartvdbraak/blender
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <iostream>
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#include "RAS_GLExtensionManager.h"
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namespace bgl
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{
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void InitExtensions(bool debug)
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{
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static bool firsttime = true;
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if(firsttime) {
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firsttime = false;
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if(debug) {
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if(GLEW_ATI_pn_triangles)
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std::cout << "Enabled GL_ATI_pn_triangles" << std::endl;
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if(GLEW_ARB_texture_env_combine)
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std::cout << "Detected GL_ARB_texture_env_combine" << std::endl;
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if(GLEW_ARB_texture_cube_map)
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std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
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if(GLEW_ARB_multitexture)
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std::cout << "Detected GL_ARB_multitexture" << std::endl;
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if(GLEW_ARB_shader_objects)
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std::cout << "Detected GL_ARB_shader_objects" << std::endl;
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if(GLEW_ARB_vertex_shader)
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std::cout << "Detected GL_ARB_vertex_shader" << std::endl;
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if(GLEW_ARB_fragment_shader)
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std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
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if(GLEW_ARB_vertex_program)
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std::cout << "Detected GL_ARB_vertex_program" << std::endl;
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if(GLEW_ARB_depth_texture)
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std::cout << "Detected GL_ARB_depth_texture" << std::endl;
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if(GLEW_EXT_separate_specular_color)
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std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
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}
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}
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}
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} // namespace bgl
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