blender/release/scripts/startup/bl_ui/space_info.py
Dalai Felinto d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00

317 lines
10 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class INFO_HT_header(Header):
bl_space_type = 'INFO'
def draw(self, context):
layout = self.layout
window = context.window
scene = context.scene
rd = scene.render
row = layout.row(align=True)
row.template_header()
INFO_MT_editor_menus.draw_collapsible(context, layout)
if window.screen.show_fullscreen:
layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
layout.separator()
else:
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
layout.separator()
if rd.has_multiple_engines:
layout.prop(rd, "engine", text="")
layout.separator()
layout.template_running_jobs()
layout.template_reports_banner()
row = layout.row(align=True)
if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False:
row.label("Auto-run disabled", icon='ERROR')
if bpy.data.is_saved:
props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted")
props.use_scripts = True
row.operator("script.autoexec_warn_clear", text="Ignore")
# include last so text doesn't push buttons out of the header
row.label(bpy.app.autoexec_fail_message)
return
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
row.label(text=scene.statistics(), translate=False)
class INFO_MT_editor_menus(Menu):
bl_idname = "INFO_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
scene = context.scene
rd = scene.render
layout.menu("INFO_MT_file")
if rd.use_game_engine:
layout.menu("INFO_MT_game")
else:
layout.menu("INFO_MT_render")
layout.menu("INFO_MT_window")
layout.menu("INFO_MT_help")
class INFO_MT_file(Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.read_homefile", text="New", icon='NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
layout.operator("wm.revert_mainfile", icon='FILE_REFRESH')
layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')
layout.separator()
layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_homefile", icon='SAVE_PREFS')
layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link", text="Link", icon='LINK_BLEND')
layout.operator("wm.append", text="Append", icon='APPEND_BLEND')
layout.menu("INFO_MT_file_previews")
layout.separator()
layout.menu("INFO_MT_file_import", icon='IMPORT')
layout.menu("INFO_MT_file_export", icon='EXPORT')
layout.separator()
layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')
layout.separator()
layout.operator_context = 'EXEC_AREA'
if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog:
layout.operator_context = 'INVOKE_SCREEN' # quit dialog
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class INFO_MT_file_import(Menu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
class INFO_MT_file_export(Menu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
class INFO_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
layout.operator("file.autopack_toggle", icon=icon)
layout.separator()
pack_all = layout.row()
pack_all.operator("file.pack_all")
pack_all.active = not bpy.data.use_autopack
unpack_all = layout.row()
unpack_all.operator("file.unpack_all")
unpack_all.active = not bpy.data.use_autopack
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_file_previews(Menu):
bl_label = "Data Previews"
def draw(self, context):
layout = self.layout
layout.operator("wm.previews_ensure")
class INFO_MT_game(Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_settings
layout.operator("view3d.game_start")
layout.separator()
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "use_deprecation_warnings")
layout.prop(gs, "use_animation_record")
layout.separator()
layout.prop(gs, "use_auto_start")
class INFO_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
props.animation = True
props.use_viewport = True
layout.separator()
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.menu("INFO_MT_opengl_render")
layout.separator()
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim", icon='PLAY')
class INFO_MT_opengl_render(Menu):
bl_label = "OpenGL Render Options"
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.prop(rd, "use_antialiasing")
layout.prop_menu_enum(rd, "antialiasing_samples")
layout.prop_menu_enum(rd, "alpha_mode")
class INFO_MT_window(Menu):
bl_label = "Window"
def draw(self, context):
import sys
layout = self.layout
layout.operator("wm.window_duplicate")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
layout.operator("screen.screenshot")
layout.operator("screen.screencast")
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
if context.scene.render.use_multiview:
layout.separator()
layout.operator("wm.set_stereo_3d", icon='CAMERA_STEREO')
class INFO_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
layout.operator("wm.url_open", text="Manual", icon='HELP').url = "http://www.blender.org/manual"
layout.operator("wm.url_open", text="Release Log", icon='URL').url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2]
layout.separator()
layout.operator("wm.url_open", text="Blender Website", icon='URL').url = "http://www.blender.org"
layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = "http://www.blender.org/e-shop"
layout.operator("wm.url_open", text="Developer Community", icon='URL').url = "http://www.blender.org/get-involved/"
layout.operator("wm.url_open", text="User Community", icon='URL').url = "http://www.blender.org/community/user-community"
layout.separator()
layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = "http://developer.blender.org/maniphest/task/create/?project=2&type=Bug"
layout.separator()
layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = bpy.types.WM_OT_doc_view._prefix
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
layout.operator("wm.splash", icon='BLENDER')
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)