forked from bartvdbraak/blender
ede3f0285d
By default the generated rig object is named "rig". But you can add a custom "rig_object_name" property to the metarig to specify the name of the object to generate into. |
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.. | ||
__init__.py | ||
arm_biped.py | ||
copy.py | ||
delta.py | ||
eye_balls.py | ||
eye_lid.py | ||
finger_curl.py | ||
leg_biped.py | ||
leg_quadruped.py | ||
mouth.py | ||
neck_flex.py | ||
palm_curl.py | ||
shape_key_distance.py | ||
shape_key_rotdiff.py | ||
spine_pivot_flex.py | ||
stretch_twist.py | ||
stretch.py | ||
track_dual.py | ||
track_reverse.py |