forked from bartvdbraak/blender
0a0f4c9d81
- Mathutils.MidpointVecs --> vector.lerp(other, fac) - Mathutils.AngleBetweenVecs --> vector.angle(other) - Mathutils.ProjectVecs --> vector.project(other) - Mathutils.DifferenceQuats --> quat.difference(other) - Mathutils.Slerp --> quat.slerp(other, fac) - Mathutils.Rand: removed, use pythons random module - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args - Matrix.scalePart --> Matrix.scale_part - Matrix.translationPart --> Matrix.translation_part - Matrix.rotationPart --> Matrix.rotation_part - toMatrix --> to_matrix - toEuler --> to_euler - toQuat --> to_quat - Vector.toTrackQuat --> Vector.to_track_quat |
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.. | ||
add_armature_human.py | ||
add_mesh_torus.py | ||
console_python.py | ||
console_shell.py | ||
mesh_skin.py | ||
mesh.py | ||
object_randomize_transform.py | ||
object.py | ||
presets.py | ||
screen_play_rendered_anim.py | ||
uv.py | ||
uvcalc_follow_active.py | ||
uvcalc_smart_project.py | ||
vertexpaint_dirt.py | ||
wm.py |