blender/release/scripts/templates
Campbell Barton 0a0f4c9d81 Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
 - Mathutils.AngleBetweenVecs --> vector.angle(other)
 - Mathutils.ProjectVecs --> vector.project(other)
 - Mathutils.DifferenceQuats --> quat.difference(other)
 - Mathutils.Slerp --> quat.slerp(other, fac)
 - Mathutils.Rand: removed, use pythons random module
 - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
 - Matrix.scalePart --> Matrix.scale_part
 - Matrix.translationPart --> Matrix.translation_part
 - Matrix.rotationPart --> Matrix.rotation_part
 - toMatrix --> to_matrix
 - toEuler --> to_euler
 - toQuat --> to_quat
 - Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
..
gamelogic_basic.py remove GPL headers from templates, am happy for them to be public domain 2009-11-18 14:25:36 +00:00
gamelogic_module.py remove GPL headers from templates, am happy for them to be public domain 2009-11-18 14:25:36 +00:00
gamelogic.py Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) 2010-01-25 09:44:04 +00:00
operator_simple.py * register operators like other classes 2009-12-24 19:50:43 +00:00
operator_uv.py spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00
operator.py generic operator menu was searching for "type" and using the first enum property if it wasnt found. 2010-01-15 22:40:33 +00:00
panel_simple.py - panel python template 2010-01-23 18:51:56 +00:00