forked from bartvdbraak/blender
5febb09639
Fluid sims have a very nasty feature for interaction, in which a psys can directly update the bvhtree for //another object's psys//. This breaks with threaded depsgraph evaluation and is generally a no-go. To avoid crashes for now, use a global mutex to avoid concurrent writes to an object psys' bvhtree. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@59512aadd1 | ||
source | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |