forked from bartvdbraak/blender
5ffd10a6da
file, since we need the updated times and frames. This was lost during stamp code refactoring. The refactoring moved the stamp when render is initialized so we would be guaranteed to have correct cameras even when saving render stills at a later time (and even if cameras were changed). For regular render this would work since render init takes care of stamp, but for openGL rendering we need to do this manually. Still not 100% correct, does not apply multiview cameras to metadata |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |