blender/source
Antony Riakiotakis 5ffd10a6da OpenGL render: Update metadata as before, for every frame written to a
file, since we need the updated times and frames.

This was lost during stamp code refactoring. The refactoring moved the
stamp when render is initialized so we would be guaranteed to have
correct cameras even when saving render stills at a later time (and even
if cameras were changed). For regular render this would work since
render init takes care of stamp, but for openGL rendering we need to do
this manually.

Still not 100% correct, does not apply multiview cameras to metadata
2015-05-06 15:30:00 +02:00
..
blender OpenGL render: Update metadata as before, for every frame written to a 2015-05-06 15:30:00 +02:00
blenderplayer Remove unused stubs 2015-04-29 21:47:30 +05:00
creator Fix T44464: Viewport mipmaps no longer toggle off 2015-04-28 01:18:50 +10:00
gameengine BGE: Fix compound child shape added on instance game object 2015-05-06 14:23:22 +02:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript