blender/source
Mike Erwin 6006173f4a OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.

Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
2015-12-08 01:19:55 -05:00
..
blender OpenGL: use sized texture internal formats 2015-12-08 01:19:55 -05:00
blenderplayer Buildbot: Initial work to move linux build environment to CMake 2015-12-02 18:11:58 +05:00
creator CMake: Add some missing license files in the install target 2015-11-30 21:33:57 +05:00
gameengine BGE code cleanup: Removing RAS_GLExtensionManager. 2015-12-07 19:25:12 -08:00
icons
CMakeLists.txt
SConscript