blender/source
Brecht Van Lommel 601b8c1041 Fix #35505: cycles object space normal mapping did not match blender internal.
Now it uses the same (strange) YZ flipping convention.
2013-05-27 17:48:02 +00:00
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blender Fix #35505: cycles object space normal mapping did not match blender internal. 2013-05-27 17:48:02 +00:00
blenderplayer This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine. 2013-05-17 07:10:10 +00:00
creator code cleanup: typo and stop manpage turning '$' into italic. 2013-05-25 02:21:50 +00:00
gameengine Fix #35480: object without material crash blender when starting game engine 2013-05-27 15:13:14 +00:00
icons
tests freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
CMakeLists.txt
SConscript