blender/source/gameengine/Rasterizer/SConscript
Jean-Luc Peurière c0dcbacd4b post release update of the scons build system for os x powerpc
assume os x 10.4 as defaut
2007-05-19 22:57:28 +00:00

14 lines
452 B
Python
Executable File

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
if env['OURPLATFORM']=='win32-vc':
cflags = []
cflags.append('/Ox')
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
else:
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] )