.. |
BL_ActionActuator.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ActionActuator.h
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
BL_ArmatureActuator.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
BL_ArmatureActuator.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ArmatureChannel.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ArmatureChannel.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ArmatureConstraint.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ArmatureConstraint.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ArmatureObject.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ArmatureObject.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_BlenderDataConversion.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
BL_BlenderDataConversion.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_DeformableGameObject.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
BL_DeformableGameObject.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_MeshDeformer.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
BL_MeshDeformer.h
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
BL_ModifierDeformer.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ModifierDeformer.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ShapeActionActuator.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ShapeActionActuator.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ShapeDeformer.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_ShapeDeformer.h
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
BL_SkinDeformer.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
BL_SkinDeformer.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
CMakeLists.txt
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Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey.
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2015-07-28 14:01:53 +02:00 |
KX_BlenderScalarInterpolator.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
KX_BlenderScalarInterpolator.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_BlenderSceneConverter.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_BlenderSceneConverter.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_ConvertActuators.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
KX_ConvertActuators.h
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BGE: Removing an unused rendertools argument from BL_ConvertActuators().
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2013-09-05 04:19:05 +00:00 |
KX_ConvertControllers.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_ConvertControllers.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_ConvertProperties.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
KX_ConvertProperties.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertSensors.cpp
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |
KX_ConvertSensors.h
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_LibLoadStatus.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_LibLoadStatus.h
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BGE: Fix issues with async libload.
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2015-10-25 19:22:29 +01:00 |
KX_SoftBodyDeformer.cpp
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Cleanup: trailing space in source/gameengine/
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2018-06-17 17:03:10 +02:00 |
KX_SoftBodyDeformer.h
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Cleanup: trailing newlines
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2018-06-29 09:23:51 +02:00 |