forked from bartvdbraak/blender
60bf6c123f
A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |