blender/source
Lukas Tönne 60bf6c123f Fix for applying the bending randomness factor.
A stupid hack is needed here, changing the way the factor is applied to
angular bending springs. In cloth sim the bending factor of individual
springs is applied as a mix value between the bending stiffness and a
max value, but this max value isn't even used in hair sim so that
approach becomes useless.

Conflicts:
	source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20 09:30:08 +01:00
..
blender Fix for applying the bending randomness factor. 2015-01-20 09:30:08 +01:00
blenderplayer Fix T43174: "Record animation" does not update fcurve handles 2015-01-09 15:29:47 +01:00
creator Remove executable flag from the build configuration files 2014-12-31 14:05:53 +05:00
gameengine BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00