forked from bartvdbraak/blender
226 lines
8.3 KiB
Plaintext
226 lines
8.3 KiB
Plaintext
$Id$
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Note: The current official release of SCons is 0.97
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Blenders SCons build scripts
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============================
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Introduction
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------------
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Since the beginning of 2004 Blender has had the SCons system as a
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build option. SCons is a Python-based, accurate build system. The
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scripts that were implemented in the first iteration worked, but
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the system grew quickly into such a state that maintaining it became
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a nightmare, and adding new features was just horrible, leading to
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many hacks without much sense in the overall structure.
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The rewrite has been waiting for a long time. Jonathan Jacobs provided
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a first overhaul of the scripts, which I used in the first phase of
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the rewrite. To make the system as maintainable as possible I made
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some radical changes, but thanks go to Jonathan for providing me
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with the patch to get started.
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This document describes the usage of the new SCons scripts. The
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inner workings are described in blender-scons-dev.txt.
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Building Blender
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----------------
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To build Blender with the SCons scripts you need a full Python
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install, version 2.4 or later (http://www.python.org) and a SCons
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installation, version v0.97 (http://www.scons.org).
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Check from the page
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http://www.blender.org/development/building-blender/getting-dependencies/
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that you have all dependencies needed for building Blender. Note that for
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windows many of these dependencies already come in the lib/windows module
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from CVS.
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In the base directory of the sources (from now on called $BLENDERHOME)
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you'll see a file named SConstruct. This is the entry point for the
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SCons build system. In a terminal, change to this directory. To just
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build, issue the command 'scons':
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% scons
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This will start the build process with default values. Depending
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on your platform you may see colour in your output (non-Windows
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machines). In the the beginning an overview of targets and arguments
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from the command-line is given, then all libraries and binaries to
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build are configured.
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The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
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finally copy all needed files to get a proper setup. These
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variabbles have default values for every platform in
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$BLENDERHOME/config/(platform)-config.py. After the build successfully
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completes, you can find everything you need in BF_INSTALLDIR.
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Configuring the build
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---------------------
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The default values for your platform can be found in the directory
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$BLENDERHOME/config. Your platform specific defaults are in
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(platform)-config.py, where platform is one of:
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- linux2, for machines running Linux
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- win32-vc, for Windows machines, compiling with a Microsoft compiler
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- win32-mingw, for Windows machines, compiling with the MingW compiler
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- darwin, for OS X machines
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(TBD: add cygwin, solaris and freebsd support)
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These files you will normally not change. If you need to override
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a default value, make a copy of the proper configuration to
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$BLENDERHOME/user-config.py. This file you can modify to your
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likings. Any value set here will override the ones from the
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(platform)-config.py.
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If you want to quickly test a new setting, you can give the option
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also on the command-line:
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% scons BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
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This command sets the build directory to BF_BUILDDIR and disables
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OpenEXR support.
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If you need to know what can be set through the command-line, run
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scons with -h:
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% scons -h
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This command will print a long list with settable options and what
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every option means. Many of the default values will be empty, and
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from a fresh checkout without a user-config.py the actual values
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are the defaults as per $BLENDERHOME/config/(platform)-config.py
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(unless you have overridden any of them in your
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$BLENDERHOME/user-config.py).
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NOTE: The best way to avoid confusion is the
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copy $BLENDERHOME/config/(platform)-config.py to
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$BLENDERHOME/user-config.py. You should NEVER have to modify
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$BLENDERHOME/config/(platform)-config.py
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Configuring the output
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----------------------
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This rewrite features a cleaner output during the build process. If
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you need to see the full command-line for compiles, then you can
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change that behaviour. Also the use of colours can be changed:
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% scons BF_FANCY=0
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This will disable the use of colours.
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% scons BF_QUIET=0
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This will give the old, noisy output. Every command-line per
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compile is printed out in its full glory. This is very useful when
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debugging problems with compiling, because you can see what the
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included paths are, what defines are given on the command-line,
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what compiler switches are used, etc.
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Compiling Only Some Libraries
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-----------------------------
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Scons now has support for specifying a list of libraries that are
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exclusively compiled, ignoring all other libraries. This is invoked
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with the BF_QUICK arguments; for example:
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% scons BF_QUICK=src,bf_blenkernel
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Note that this not the same as passing a list of folders as in the
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makefile's "quicky" command. In Scons, all of Blender's code modules
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are in their own static library; this corresponds to one-lib-per-folder
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in some cases (especially in blender/source/blender).
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To obtain a list of the libraries, simple fire up scons and CTRL-C out once
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it finishes configuring (and printing to the console) the library list.
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Compiling Libraries With Debug Profiling
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----------------------------------------
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Scons has support for specifying a list of libraries that are compiled
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with debug profiling enabled. This is implemented in two commands:
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BF_QUICKDEBUG which is a command-line argument and BF_DEBUG_LIBS, which goes
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in your user-config.py
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BF_QUICKDEBUG is similar to BF_QUICK:
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% scons BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib
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To use BF_DEBUG_LIBS, put something like the following in you user-config.py:
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BF_DEBUG_LIBS = ['bf_blenlib', 'src', 'some_lib']
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For instructions on how to find the names of the libraries (folders) you
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wish to use, see the above section. Note that the command BF_DEBUG
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(see below) will override these settings and compile ALL of Blender with
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debug symbols. Also note that BF_QUICKDEBUG and BF_DEBUG_LIBS are combined;
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for example, setting BF_QUICKDEBUG won't overwrite the contents of BF_DEBUG_LIBS.
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Supported toolset
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-----------------
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WINDOWS
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* msvc, this is a full install of Microsoft Visual C++. You'll
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likely have the .NET Framework SDK, Platform SDK and DX9 SDK
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installed * mstoolkit, this is the free MS VC++ 2003 Toolkit. You
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need to verify you have also the SDKs installed as mentioned
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for msvc. * mingw, this is a minimal MingW install. TBD: write
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proper instructions on getting needed packages.
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On Windows with all of the three toolset installed you need to
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specify what toolset to use
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% scons BF_TOOLSET=msvc
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% scons BF_TOOLSET=mstoolkit
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% scons BF_TOOLSET=mingw
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If you have only the toolkit installed, you will also need to give
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BF_TOOLSET=mstoolkit on the command-line, to make sure everything is
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setup properly. Currently there is no good mechanism to automatically
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determine wether the found 'cl.exe' is from the toolkit or from a
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complete install.
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LINUX and OS X
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Currently only the default toolsets are supported for these platforms,
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so nothing special needs to be told to SCons when building. The
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defaults should work fine in most cases.
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Examples
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--------
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Build Blender with the defaults:
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% scons
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Build Blender, but disable OpenEXR support:
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% scons WITH_BF_OPENEXR=0
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Build Blender, enable debug symbols:
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% scons BF_DEBUG=1
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Build Blender, install to different directory:
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% scons BF_INSTALLDIR=/tmp/testbuild
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Build Blender in /tmp/obj and install to /usr/local:
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% scons BF_BUILDDIR=/tmp/obj BF_INSTALLDIR=/usr/local
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Clean BF_BUILDDIR:
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% scons clean
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Clean out the installed files:
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% scons -c
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/Nathan Letwory (jesterKing)
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