blender/extern/bFTGL
Ed Halley cf04786a8b Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
either PPC or Intel architectures under OSX.  These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00
..
include Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
make/msvc_7_0 Update to the VC7 projectfiles. 2006-04-17 20:05:39 +00:00
src Patch by Vladimír Marek (neuron), part of bugfix #5298 2006-11-25 16:35:56 +00:00
win32_vcpp Modified FTGL for proper texturefont support. 2005-01-21 14:43:21 +00:00
cleanup Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
COPYING.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
license.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
README.txt Added bFTGL to extern and updated the Makefiles. I'm guessing there will 2005-01-21 05:15:33 +00:00
SConscript Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on 2007-01-28 14:55:57 +00:00

FTGL 2.0.11
16 August 2004

DESCRIPTION:

FTGL is a free open source library to enable developers to use arbitrary
fonts in their OpenGL (www.opengl.org)  applications.
Unlike other OpenGL font libraries FTGL uses standard font file formats
so doesn't need a preprocessing step to convert the high quality font data
into a lesser quality, proprietary format.
FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
the fonts. It then takes that output and stores it in a format most efficient
for OpenGL rendering.

Rendering modes supported are
- Bit maps
- Antialiased Pix maps
- Texture maps
- Outlines
- Polygon meshes
- Extruded polygon meshes

FTGL is designed to be used in commercial quality software. It has been
written with performance, robustness and simplicity in mind.

USAGE:

	FTGLPixmapFont font( "Fonts:Arial");

	font.FaceSize( 72);
	
	font.render( "Hello World!");

This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel
(http://gltt.sourceforge.net)
Bezier curve code contributed by Jed Soane.
Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois
Linux port by Matthias Kretz
Windows port by Andrew Ellerton & Max Rheiner
Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox,
Patrick Rogers
Containers and optimisations by Sebastien Barre
Autoconf Marcelo E. Magallon.


Please contact me if you have any suggestions, feature requests, or problems.

Henry Maddocks
ftgl@opengl.geek.nz
http://homepages.paradise.net.nz/henryj/