blender/source/gameengine/Physics/common
Erwin Coumans 92379ec21f contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
2006-12-16 05:50:38 +00:00
..
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
PHY_DynamicTypes.h upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
PHY_IMotionState.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IMotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
PHY_IPhysicsController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IPhysicsController.h moved some hardcoded constants into tweaking tresholds 2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IPhysicsEnvironment.h contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
PHY_IVehicle.cpp added more game-engine physics vehicle infrastructure. 2006-01-30 20:49:41 +00:00
PHY_IVehicle.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
PHY_Pro.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SConscript enabled vehicle/updated scons file (Makefile/projectfiles needs updating) 2006-02-21 06:08:18 +00:00