forked from bartvdbraak/blender
219 lines
6.3 KiB
Python
219 lines
6.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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narrowui = 180
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################################################
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# Generic Panels (Independent of DataType)
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class MotionPathButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Motion Paths"
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bl_default_closed = True
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def draw_settings(self, context, avs, wide_ui, bones=False):
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layout = self.layout
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mps = avs.motion_paths
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if wide_ui:
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layout.prop(mps, "type", expand=True)
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else:
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layout.prop(mps, "type", text="")
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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if (mps.type == 'CURRENT_FRAME'):
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sub.prop(mps, "before_current", text="Before")
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sub.prop(mps, "after_current", text="After")
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elif (mps.type == 'RANGE'):
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sub.prop(mps, "frame_start", text="Start")
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sub.prop(mps, "frame_end", text="End")
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sub.prop(mps, "frame_step", text="Step")
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if bones:
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col.row().prop(mps, "bake_location", expand=True)
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if wide_ui:
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col = split.column()
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col.label(text="Display:")
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col.prop(mps, "show_frame_numbers", text="Frame Numbers")
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col.prop(mps, "highlight_keyframes", text="Keyframes")
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col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
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# FIXME: this panel still needs to be ported so that it will work correctly with animviz
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class OnionSkinButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Onion Skinning"
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bl_default_closed = True
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def draw(self, context):
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layout = self.layout
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arm = context.armature
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wide_ui = context.region.width > narrowui
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if wide_ui:
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layout.prop(arm, "ghost_type", expand=True)
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else:
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layout.prop(arm, "ghost_type", text="")
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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if arm.ghost_type == 'RANGE':
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sub.prop(arm, "ghost_frame_start", text="Start")
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sub.prop(arm, "ghost_frame_end", text="End")
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sub.prop(arm, "ghost_size", text="Step")
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elif arm.ghost_type == 'CURRENT_FRAME':
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sub.prop(arm, "ghost_step", text="Range")
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sub.prop(arm, "ghost_size", text="Step")
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if wide_ui:
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col = split.column()
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col.label(text="Display:")
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col.prop(arm, "ghost_only_selected", text="Selected Only")
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################################################
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# Specific Panels for DataTypes
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class OBJECT_PT_motion_paths(MotionPathButtonsPanel):
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#bl_label = "Object Motion Paths"
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bl_context = "object"
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def poll(self, context):
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return (context.object)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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self.draw_settings(context, ob.animation_visualisation, wide_ui)
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layout.separator()
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split = layout.split()
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col = split.column()
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col.operator("object.paths_calculate", text="Calculate Paths")
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if wide_ui:
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col = split.column()
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col.operator("object.paths_clear", text="Clear Paths")
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class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel):
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#bl_label = "Object Onion Skinning"
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bl_context = "object"
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def poll(self, context):
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return (context.object)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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self.draw_settings(context, ob.animation_visualisation, wide_ui)
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class DATA_PT_motion_paths(MotionPathButtonsPanel):
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#bl_label = "Bones Motion Paths"
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bl_context = "data"
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def poll(self, context):
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# XXX: include posemode check?
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return (context.object) and (context.armature)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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self.draw_settings(context, ob.pose.animation_visualisation, wide_ui, bones=True)
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layout.separator()
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split = layout.split()
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col = split.column()
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col.operator("pose.paths_calculate", text="Calculate Paths")
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if wide_ui:
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col = split.column()
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col.operator("pose.paths_clear", text="Clear Paths")
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class DATA_PT_onion_skinning(OnionSkinButtonsPanel):
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#bl_label = "Bones Onion Skinning"
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bl_context = "data"
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def poll(self, context):
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# XXX: include posemode check?
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return (context.object) and (context.armature)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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self.draw_settings(context, ob.pose.animation_visualisation, wide_ui, bones=True)
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# NOTE:
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# The specialised panel types defined here (i.e. OBJECT_PT_*, etc.)
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# aren't registered here, but are rather imported to (and registered)
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# in the files defining the contexts where they reside. Otherwise,
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# these panels appear at the top of the lists by default.
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#
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# However, we keep these empty register funcs here just in case
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# something will need them again one day, and also to make
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# it easier to maintain these scripts.
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classes = []
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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if __name__ == "__main__":
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register()
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