forked from bartvdbraak/blender
397 lines
12 KiB
Python
397 lines
12 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from rna_prop_ui import PropertyPanel
|
|
|
|
narrowui = 180
|
|
|
|
|
|
class MESH_MT_vertex_group_specials(bpy.types.Menu):
|
|
bl_label = "Vertex Group Specials"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.vertex_group_sort", icon='SORTALPHA')
|
|
layout.operator("object.vertex_group_copy", icon='COPY_ID')
|
|
layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
|
|
layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
|
|
layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
|
|
|
|
|
|
class MESH_MT_shape_key_specials(bpy.types.Menu):
|
|
bl_label = "Shape Key Specials"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal
|
|
layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal
|
|
layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT')
|
|
|
|
|
|
class DataButtonsPanel(bpy.types.Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
|
|
def poll(self, context):
|
|
engine = context.scene.render.engine
|
|
return context.mesh and (engine in self.COMPAT_ENGINES)
|
|
|
|
|
|
class DATA_PT_context_mesh(DataButtonsPanel):
|
|
bl_label = ""
|
|
bl_show_header = False
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
mesh = context.mesh
|
|
space = context.space_data
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
if wide_ui:
|
|
split = layout.split(percentage=0.65)
|
|
if ob:
|
|
split.template_ID(ob, "data")
|
|
split.separator()
|
|
elif mesh:
|
|
split.template_ID(space, "pin_id")
|
|
split.separator()
|
|
else:
|
|
if ob:
|
|
layout.template_ID(ob, "data")
|
|
elif mesh:
|
|
layout.template_ID(space, "pin_id")
|
|
|
|
|
|
class DATA_PT_custom_props_mesh(DataButtonsPanel, PropertyPanel):
|
|
_context_path = "object.data"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
|
|
class DATA_PT_normals(DataButtonsPanel):
|
|
bl_label = "Normals"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mesh = context.mesh
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(mesh, "autosmooth")
|
|
sub = col.column()
|
|
sub.active = mesh.autosmooth
|
|
sub.prop(mesh, "autosmooth_angle", text="Angle")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
else:
|
|
col.separator()
|
|
col.prop(mesh, "vertex_normal_flip")
|
|
col.prop(mesh, "double_sided")
|
|
|
|
|
|
class DATA_PT_settings(DataButtonsPanel):
|
|
bl_label = "Settings"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mesh = context.mesh
|
|
|
|
layout.prop(mesh, "texture_mesh")
|
|
|
|
|
|
class DATA_PT_vertex_groups(DataButtonsPanel):
|
|
bl_label = "Vertex Groups"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def poll(self, context):
|
|
engine = context.scene.render.engine
|
|
return (context.object and context.object.type in ('MESH', 'LATTICE') and (engine in self.COMPAT_ENGINES))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
group = ob.active_vertex_group
|
|
|
|
rows = 2
|
|
if group:
|
|
rows = 5
|
|
|
|
row = layout.row()
|
|
row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index", rows=rows)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("object.vertex_group_add", icon='ZOOMIN', text="")
|
|
col.operator("object.vertex_group_remove", icon='ZOOMOUT', text="")
|
|
col.menu("MESH_MT_vertex_group_specials", icon='DOWNARROW_HLT', text="")
|
|
|
|
if group:
|
|
row = layout.row()
|
|
row.prop(group, "name")
|
|
|
|
if ob.mode == 'EDIT' and len(ob.vertex_groups) > 0:
|
|
row = layout.row()
|
|
|
|
sub = row.row(align=True)
|
|
sub.operator("object.vertex_group_assign", text="Assign")
|
|
sub.operator("object.vertex_group_remove_from", text="Remove")
|
|
|
|
sub = row.row(align=True)
|
|
sub.operator("object.vertex_group_select", text="Select")
|
|
sub.operator("object.vertex_group_deselect", text="Deselect")
|
|
|
|
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
|
|
|
|
|
|
class DATA_PT_shape_keys(DataButtonsPanel):
|
|
bl_label = "Shape Keys"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def poll(self, context):
|
|
engine = context.scene.render.engine
|
|
return (context.object and context.object.type in ('MESH', 'LATTICE', 'CURVE', 'SURFACE') and (engine in self.COMPAT_ENGINES))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
key = ob.data.shape_keys
|
|
kb = ob.active_shape_key
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
enable_edit = ob.mode != 'EDIT'
|
|
enable_edit_value = False
|
|
|
|
if ob.shape_key_lock is False:
|
|
if enable_edit or (ob.type == 'MESH' and ob.shape_key_edit_mode):
|
|
enable_edit_value = True
|
|
|
|
row = layout.row()
|
|
|
|
rows = 2
|
|
if kb:
|
|
rows = 5
|
|
row.template_list(key, "keys", ob, "active_shape_key_index", rows=rows)
|
|
|
|
col = row.column()
|
|
|
|
sub = col.column(align=True)
|
|
sub.operator("object.shape_key_add", icon='ZOOMIN', text="")
|
|
sub.operator("object.shape_key_remove", icon='ZOOMOUT', text="")
|
|
sub.menu("MESH_MT_shape_key_specials", icon='DOWNARROW_HLT', text="")
|
|
|
|
if kb:
|
|
col.separator()
|
|
|
|
sub = col.column(align=True)
|
|
sub.operator("object.shape_key_move", icon='TRIA_UP', text="").type = 'UP'
|
|
sub.operator("object.shape_key_move", icon='TRIA_DOWN', text="").type = 'DOWN'
|
|
|
|
split = layout.split(percentage=0.4)
|
|
row = split.row()
|
|
row.enabled = enable_edit
|
|
if wide_ui:
|
|
row.prop(key, "relative")
|
|
|
|
row = split.row()
|
|
row.alignment = 'RIGHT'
|
|
|
|
if not wide_ui:
|
|
layout.prop(key, "relative")
|
|
row = layout.row()
|
|
|
|
|
|
sub = row.row(align=True)
|
|
subsub = sub.row(align=True)
|
|
subsub.active = enable_edit_value
|
|
subsub.prop(ob, "shape_key_lock", text="")
|
|
subsub.prop(kb, "mute", text="")
|
|
sub.prop(ob, "shape_key_edit_mode", text="")
|
|
|
|
sub = row.row()
|
|
sub.operator("object.shape_key_clear", icon='X', text="")
|
|
|
|
row = layout.row()
|
|
row.prop(kb, "name")
|
|
|
|
if key.relative:
|
|
if ob.active_shape_key_index != 0:
|
|
row = layout.row()
|
|
row.active = enable_edit_value
|
|
row.prop(kb, "value")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.active = enable_edit_value
|
|
col.label(text="Range:")
|
|
col.prop(kb, "slider_min", text="Min")
|
|
col.prop(kb, "slider_max", text="Max")
|
|
|
|
if wide_ui:
|
|
col = split.column(align=True)
|
|
col.active = enable_edit_value
|
|
col.label(text="Blend:")
|
|
col.prop_object(kb, "vertex_group", ob, "vertex_groups", text="")
|
|
col.prop_object(kb, "relative_key", key, "keys", text="")
|
|
|
|
else:
|
|
row = layout.row()
|
|
row.active = enable_edit_value
|
|
row.prop(key, "slurph")
|
|
|
|
|
|
class DATA_PT_uv_texture(DataButtonsPanel):
|
|
bl_label = "UV Texture"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
me = context.mesh
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
|
|
col.template_list(me, "uv_textures", me, "active_uv_texture_index", rows=2)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
|
|
col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
|
|
|
|
lay = me.active_uv_texture
|
|
if lay:
|
|
layout.prop(lay, "name")
|
|
|
|
|
|
class DATA_PT_texface(DataButtonsPanel):
|
|
bl_label = "Texture Face"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def poll(self, context):
|
|
ob = context.active_object
|
|
rd = context.scene.render
|
|
|
|
return (context.mode =='EDIT_MESH') and (rd.engine == 'BLENDER_GAME') and ob and ob.type == 'MESH'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
col = layout.column()
|
|
|
|
wide_ui = context.region.width > narrowui
|
|
me = context.mesh
|
|
|
|
tf = me.faces.active_tface
|
|
|
|
if tf:
|
|
split = layout.split()
|
|
col = split.column()
|
|
|
|
col.prop(tf, "tex")
|
|
col.prop(tf, "light")
|
|
col.prop(tf, "invisible")
|
|
col.prop(tf, "collision")
|
|
|
|
col.prop(tf, "shared")
|
|
col.prop(tf, "twoside")
|
|
col.prop(tf, "object_color")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
|
|
col.prop(tf, "halo")
|
|
col.prop(tf, "billboard")
|
|
col.prop(tf, "shadow")
|
|
col.prop(tf, "text")
|
|
col.prop(tf, "alpha_sort")
|
|
|
|
col = layout.column()
|
|
col.prop(tf, "transp")
|
|
else:
|
|
col.label(text="No UV Texture")
|
|
|
|
|
|
class DATA_PT_vertex_colors(DataButtonsPanel):
|
|
bl_label = "Vertex Colors"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
me = context.mesh
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
|
|
col.template_list(me, "vertex_colors", me, "active_vertex_color_index", rows=2)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
|
|
col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
|
|
|
|
lay = me.active_vertex_color
|
|
if lay:
|
|
layout.prop(lay, "name")
|
|
|
|
|
|
classes = [
|
|
MESH_MT_vertex_group_specials,
|
|
MESH_MT_shape_key_specials,
|
|
|
|
DATA_PT_context_mesh,
|
|
DATA_PT_normals,
|
|
DATA_PT_settings,
|
|
DATA_PT_vertex_groups,
|
|
DATA_PT_shape_keys,
|
|
DATA_PT_uv_texture,
|
|
DATA_PT_texface,
|
|
DATA_PT_vertex_colors,
|
|
|
|
DATA_PT_custom_props_mesh]
|
|
|
|
|
|
def register():
|
|
register = bpy.types.register
|
|
for cls in classes:
|
|
register(cls)
|
|
|
|
|
|
def unregister():
|
|
unregister = bpy.types.unregister
|
|
for cls in classes:
|
|
unregister(cls)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|