forked from bartvdbraak/blender
785 lines
23 KiB
Python
785 lines
23 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
|
|
narrowui = 180
|
|
narrowmod = 260
|
|
|
|
|
|
class DataButtonsPanel(bpy.types.Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "modifier"
|
|
|
|
|
|
class DATA_PT_modifiers(DataButtonsPanel):
|
|
bl_label = "Modifiers"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
wide_ui = context.region.width > narrowui
|
|
compact_mod = context.region.width < narrowmod
|
|
|
|
layout.operator_menu_enum("object.modifier_add", "type")
|
|
|
|
for md in ob.modifiers:
|
|
box = layout.template_modifier(md, compact=compact_mod)
|
|
if box:
|
|
# match enum type to our functions, avoids a lookup table.
|
|
getattr(self, md.type)(box, ob, md, wide_ui)
|
|
|
|
# the mt.type enum is (ab)used for a lookup on function names
|
|
# ...to avoid lengthy if statements
|
|
# so each type must have a function here.
|
|
|
|
def ARMATURE(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Object:")
|
|
col.prop(md, "object", text="")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Vertex Group::")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
sub = col.column()
|
|
sub.active = bool(md.vertex_group)
|
|
sub.prop(md, "invert")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Bind To:")
|
|
col.prop(md, "use_vertex_groups", text="Vertex Groups")
|
|
col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Deformation:")
|
|
col.prop(md, "quaternion")
|
|
col.prop(md, "multi_modifier")
|
|
|
|
def ARRAY(self, layout, ob, md, wide_ui):
|
|
if wide_ui:
|
|
layout.prop(md, "fit_type")
|
|
else:
|
|
layout.prop(md, "fit_type", text="")
|
|
|
|
|
|
if md.fit_type == 'FIXED_COUNT':
|
|
layout.prop(md, "count")
|
|
elif md.fit_type == 'FIT_LENGTH':
|
|
layout.prop(md, "length")
|
|
elif md.fit_type == 'FIT_CURVE':
|
|
layout.prop(md, "curve")
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "constant_offset")
|
|
sub = col.column()
|
|
sub.active = md.constant_offset
|
|
sub.prop(md, "constant_offset_displacement", text="")
|
|
|
|
col.separator()
|
|
|
|
col.prop(md, "merge_adjacent_vertices", text="Merge")
|
|
sub = col.column()
|
|
sub.active = md.merge_adjacent_vertices
|
|
sub.prop(md, "merge_end_vertices", text="First Last")
|
|
sub.prop(md, "merge_distance", text="Distance")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "relative_offset")
|
|
sub = col.column()
|
|
sub.active = md.relative_offset
|
|
sub.prop(md, "relative_offset_displacement", text="")
|
|
|
|
col.separator()
|
|
|
|
col.prop(md, "add_offset_object")
|
|
sub = col.column()
|
|
sub.active = md.add_offset_object
|
|
sub.prop(md, "offset_object", text="")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column()
|
|
col.prop(md, "start_cap")
|
|
col.prop(md, "end_cap")
|
|
|
|
def BEVEL(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "width")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "only_vertices")
|
|
|
|
layout.label(text="Limit Method:")
|
|
layout.row().prop(md, "limit_method", expand=True)
|
|
if md.limit_method == 'ANGLE':
|
|
layout.prop(md, "angle")
|
|
elif md.limit_method == 'WEIGHT':
|
|
layout.row().prop(md, "edge_weight_method", expand=True)
|
|
|
|
def BOOLEAN(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Operation:")
|
|
col.prop(md, "operation", text="")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Object:")
|
|
col.prop(md, "object", text="")
|
|
|
|
def BUILD(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "frame_start")
|
|
col.prop(md, "length")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "randomize")
|
|
sub = col.column()
|
|
sub.active = md.randomize
|
|
sub.prop(md, "seed")
|
|
|
|
def CAST(self, layout, ob, md, wide_ui):
|
|
split = layout.split(percentage=0.25)
|
|
|
|
if wide_ui:
|
|
split.label(text="Cast Type:")
|
|
split.prop(md, "cast_type", text="")
|
|
else:
|
|
layout.prop(md, "cast_type", text="")
|
|
|
|
split = layout.split(percentage=0.25)
|
|
|
|
col = split.column()
|
|
col.prop(md, "x")
|
|
col.prop(md, "y")
|
|
col.prop(md, "z")
|
|
|
|
col = split.column()
|
|
col.prop(md, "factor")
|
|
col.prop(md, "radius")
|
|
col.prop(md, "size")
|
|
col.prop(md, "from_radius")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Control Object:")
|
|
col.prop(md, "object", text="")
|
|
if md.object:
|
|
col.prop(md, "use_transform")
|
|
|
|
def CLOTH(self, layout, ob, md, wide_ui):
|
|
layout.label(text="See Cloth panel.")
|
|
|
|
def COLLISION(self, layout, ob, md, wide_ui):
|
|
layout.label(text="See Collision panel.")
|
|
|
|
def CURVE(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Object:")
|
|
col.prop(md, "object", text="")
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
layout.label(text="Deformation Axis:")
|
|
layout.row().prop(md, "deform_axis", expand=True)
|
|
|
|
def DECIMATE(self, layout, ob, md, wide_ui):
|
|
layout.prop(md, "ratio")
|
|
layout.prop(md, "face_count")
|
|
|
|
def DISPLACE(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Texture:")
|
|
col.prop(md, "texture", text="")
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Direction:")
|
|
col.prop(md, "direction", text="")
|
|
col.label(text="Texture Coordinates:")
|
|
col.prop(md, "texture_coordinates", text="")
|
|
if md.texture_coordinates == 'OBJECT':
|
|
layout.prop(md, "texture_coordinate_object", text="Object")
|
|
elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
|
|
layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "midlevel")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "strength")
|
|
|
|
def EDGE_SPLIT(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "use_edge_angle", text="Edge Angle")
|
|
sub = col.column()
|
|
sub.active = md.use_edge_angle
|
|
sub.prop(md, "split_angle")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "use_sharp", text="Sharp Edges")
|
|
|
|
def EXPLODE(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Vertex group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
sub = col.column()
|
|
sub.active = bool(md.vertex_group)
|
|
sub.prop(md, "protect")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "split_edges")
|
|
col.prop(md, "unborn")
|
|
col.prop(md, "alive")
|
|
col.prop(md, "dead")
|
|
col.prop(md, "size")
|
|
|
|
layout.operator("object.explode_refresh", text="Refresh")
|
|
|
|
def FLUID_SIMULATION(self, layout, ob, md, wide_ui):
|
|
layout.label(text="See Fluid panel.")
|
|
|
|
def HOOK(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Object:")
|
|
col.prop(md, "object", text="")
|
|
if md.object and md.object.type == 'ARMATURE':
|
|
col.label(text="Bone:")
|
|
col.prop_object(md, "subtarget", md.object.data, "bones", text="")
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "falloff")
|
|
col.prop(md, "force", slider=True)
|
|
if wide_ui:
|
|
col = split.column()
|
|
else:
|
|
col.separator()
|
|
col.operator("object.hook_reset", text="Reset")
|
|
col.operator("object.hook_recenter", text="Recenter")
|
|
|
|
if ob.mode == 'EDIT':
|
|
layout.separator()
|
|
row = layout.row()
|
|
row.operator("object.hook_select", text="Select")
|
|
row.operator("object.hook_assign", text="Assign")
|
|
|
|
def LATTICE(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Object:")
|
|
col.prop(md, "object", text="")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
def MASK(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Mode:")
|
|
col.prop(md, "mode", text="")
|
|
if wide_ui:
|
|
col = split.column()
|
|
if md.mode == 'ARMATURE':
|
|
col.label(text="Armature:")
|
|
col.prop(md, "armature", text="")
|
|
elif md.mode == 'VERTEX_GROUP':
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
sub = col.column()
|
|
sub.active = bool(md.vertex_group)
|
|
sub.prop(md, "invert")
|
|
|
|
def MESH_DEFORM(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
col = split.column()
|
|
sub = col.column()
|
|
sub.label(text="Object:")
|
|
sub.prop(md, "object", text="")
|
|
sub.active = not md.is_bound
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
sub = col.column()
|
|
sub.active = bool(md.vertex_group)
|
|
sub.prop(md, "invert")
|
|
|
|
layout.separator()
|
|
|
|
if md.is_bound:
|
|
layout.operator("object.meshdeform_bind", text="Unbind")
|
|
else:
|
|
layout.operator("object.meshdeform_bind", text="Bind")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "precision")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "dynamic")
|
|
|
|
def MIRROR(self, layout, ob, md, wide_ui):
|
|
layout.prop(md, "merge_limit")
|
|
if wide_ui:
|
|
split = layout.split(percentage=0.25)
|
|
else:
|
|
split = layout.split(percentage=0.4)
|
|
|
|
col = split.column()
|
|
col.label(text="Axis:")
|
|
col.prop(md, "x")
|
|
col.prop(md, "y")
|
|
col.prop(md, "z")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
else:
|
|
subsplit = layout.split()
|
|
col = subsplit.column()
|
|
col.label(text="Options:")
|
|
col.prop(md, "clip", text="Clipping")
|
|
col.prop(md, "mirror_vertex_groups", text="Vertex Groups")
|
|
|
|
col = split.column()
|
|
col.label(text="Textures:")
|
|
col.prop(md, "mirror_u", text="U")
|
|
col.prop(md, "mirror_v", text="V")
|
|
|
|
col = layout.column()
|
|
col.label(text="Mirror Object:")
|
|
col.prop(md, "mirror_object", text="")
|
|
|
|
def MULTIRES(self, layout, ob, md, wide_ui):
|
|
if wide_ui:
|
|
layout.row().prop(md, "subdivision_type", expand=True)
|
|
else:
|
|
layout.row().prop(md, "subdivision_type", text="")
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.prop(md, "levels", text="Preview")
|
|
col.prop(md, "sculpt_levels", text="Sculpt")
|
|
col.prop(md, "render_levels", text="Render")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
|
|
col.enabled = ob.mode != 'EDIT'
|
|
col.operator("object.multires_subdivide", text="Subdivide")
|
|
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
|
|
col.operator("object.multires_reshape", text="Reshape")
|
|
col.prop(md, "optimal_display")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column()
|
|
row = col.row()
|
|
if md.external:
|
|
row.operator("object.multires_pack_external", text="Pack External")
|
|
row.label()
|
|
row = col.row()
|
|
row.prop(md, "filename", text="")
|
|
else:
|
|
row.operator("object.multires_save_external", text="Save External...")
|
|
row.label()
|
|
|
|
def PARTICLE_INSTANCE(self, layout, ob, md, wide_ui):
|
|
layout.prop(md, "object")
|
|
layout.prop(md, "particle_system_number", text="Particle System")
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.label(text="Create From:")
|
|
col.prop(md, "normal")
|
|
col.prop(md, "children")
|
|
col.prop(md, "size")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Show Particles When:")
|
|
col.prop(md, "alive")
|
|
col.prop(md, "unborn")
|
|
col.prop(md, "dead")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(md, "path", text="Create Along Paths")
|
|
|
|
split = layout.split()
|
|
split.active = md.path
|
|
col = split.column()
|
|
col.row().prop(md, "axis", expand=True)
|
|
col.prop(md, "keep_shape")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "position", slider=True)
|
|
col.prop(md, "random_position", text="Random", slider=True)
|
|
|
|
def PARTICLE_SYSTEM(self, layout, ob, md, wide_ui):
|
|
layout.label(text="See Particle panel.")
|
|
|
|
def SCREW(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "axis")
|
|
col.prop(md, "object", text="AxisOb")
|
|
col.prop(md, "angle")
|
|
col.prop(md, "steps")
|
|
col.prop(md, "render_steps")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
row = col.row()
|
|
row.active = (md.object is None or md.use_object_screw_offset == False)
|
|
row.prop(md, "screw_offset")
|
|
row = col.row()
|
|
row.active = (md.object is not None)
|
|
row.prop(md, "use_object_screw_offset")
|
|
col.prop(md, "use_normal_calculate")
|
|
col.prop(md, "use_normal_flip")
|
|
col.prop(md, "iterations")
|
|
|
|
def SHRINKWRAP(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.label(text="Target:")
|
|
col.prop(md, "target", text="")
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "offset")
|
|
col.prop(md, "subsurf_levels")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Mode:")
|
|
col.prop(md, "mode", text="")
|
|
|
|
if wide_ui:
|
|
split = layout.split(percentage=0.25)
|
|
else:
|
|
split = layout.split(percentage=0.35)
|
|
col = split.column()
|
|
|
|
if md.mode == 'PROJECT':
|
|
col.label(text="Axis:")
|
|
col.prop(md, "x")
|
|
col.prop(md, "y")
|
|
col.prop(md, "z")
|
|
|
|
col = split.column()
|
|
col.label(text="Direction:")
|
|
col.prop(md, "negative")
|
|
col.prop(md, "positive")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
else:
|
|
subsplit = layout.split()
|
|
col = subsplit.column()
|
|
col.label(text="Cull Faces:")
|
|
col.prop(md, "cull_front_faces", text="Front")
|
|
col.prop(md, "cull_back_faces", text="Back")
|
|
|
|
layout.label(text="Auxiliary Target:")
|
|
layout.prop(md, "auxiliary_target", text="")
|
|
|
|
elif md.mode == 'NEAREST_SURFACEPOINT':
|
|
layout.prop(md, "keep_above_surface")
|
|
|
|
def SIMPLE_DEFORM(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Mode:")
|
|
col.prop(md, "mode", text="")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Origin:")
|
|
col.prop(md, "origin", text="")
|
|
sub = col.column()
|
|
sub.active = (md.origin != "")
|
|
sub.prop(md, "relative")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Deform:")
|
|
col.prop(md, "factor")
|
|
col.prop(md, "limits", slider=True)
|
|
if md.mode in ('TAPER', 'STRETCH'):
|
|
col.prop(md, "lock_x_axis")
|
|
col.prop(md, "lock_y_axis")
|
|
|
|
def SMOKE(self, layout, ob, md, wide_ui):
|
|
layout.label(text="See Smoke panel.")
|
|
|
|
def SMOOTH(self, layout, ob, md, wide_ui):
|
|
split = layout.split(percentage=0.25)
|
|
|
|
col = split.column()
|
|
col.label(text="Axis:")
|
|
col.prop(md, "x")
|
|
col.prop(md, "y")
|
|
col.prop(md, "z")
|
|
|
|
col = split.column()
|
|
col.prop(md, "factor")
|
|
col.prop(md, "repeat")
|
|
col.label(text="Vertex Group:")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
def SOFT_BODY(self, layout, ob, md, wide_ui):
|
|
layout.label(text="See Soft Body panel.")
|
|
|
|
def SOLIDIFY(self, layout, ob, md, wide_ui):
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "thickness")
|
|
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
col.label(text="Crease:")
|
|
col.prop(md, "edge_crease_inner", text="Inner")
|
|
col.prop(md, "edge_crease_outer", text="Outer")
|
|
col.prop(md, "edge_crease_rim", text="Rim")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
|
|
col.prop(md, "offset")
|
|
colsub = col.column()
|
|
colsub.active = (md.vertex_group is not "")
|
|
colsub.prop(md, "invert", text="Invert")
|
|
|
|
if wide_ui:
|
|
col.label(text="")
|
|
|
|
col.prop(md, "use_rim")
|
|
col.prop(md, "use_even_offset")
|
|
col.prop(md, "use_quality_normals")
|
|
|
|
# col = layout.column()
|
|
# col.label(text="Vertex Group:")
|
|
# col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
|
|
|
def SUBSURF(self, layout, ob, md, wide_ui):
|
|
if wide_ui:
|
|
layout.row().prop(md, "subdivision_type", expand=True)
|
|
else:
|
|
layout.row().prop(md, "subdivision_type", text="")
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.label(text="Subdivisions:")
|
|
col.prop(md, "levels", text="View")
|
|
col.prop(md, "render_levels", text="Render")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Options:")
|
|
col.prop(md, "subsurf_uv")
|
|
col.prop(md, "optimal_display")
|
|
|
|
def SURFACE(self, layout, ob, md, wide_ui):
|
|
layout.label(text="See Fields panel.")
|
|
|
|
def UV_PROJECT(self, layout, ob, md, wide_ui):
|
|
if ob.type == 'MESH':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Image:")
|
|
col.prop(md, "image", text="")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="UV Layer:")
|
|
col.prop_object(md, "uv_layer", ob.data, "uv_textures", text="")
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.prop(md, "override_image")
|
|
col.prop(md, "num_projectors", text="Projectors")
|
|
for proj in md.projectors:
|
|
col.prop(proj, "object", text="")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.prop(md, "aspect_x", text="Aspect X")
|
|
sub.prop(md, "aspect_y", text="Aspect Y")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(md, "scale_x", text="Scale X")
|
|
sub.prop(md, "scale_y", text="Scale Y")
|
|
|
|
def WAVE(self, layout, ob, md, wide_ui):
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Motion:")
|
|
col.prop(md, "x")
|
|
col.prop(md, "y")
|
|
col.prop(md, "cyclic")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "normals")
|
|
sub = col.column()
|
|
sub.active = md.normals
|
|
sub.prop(md, "x_normal", text="X")
|
|
sub.prop(md, "y_normal", text="Y")
|
|
sub.prop(md, "z_normal", text="Z")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Time:")
|
|
sub = col.column(align=True)
|
|
sub.prop(md, "time_offset", text="Offset")
|
|
sub.prop(md, "lifetime", text="Life")
|
|
col.prop(md, "damping_time", text="Damping")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.label(text="Position:")
|
|
sub = col.column(align=True)
|
|
sub.prop(md, "start_position_x", text="X")
|
|
sub.prop(md, "start_position_y", text="Y")
|
|
col.prop(md, "falloff_radius", text="Falloff")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(md, "start_position_object")
|
|
layout.prop_object(md, "vertex_group", ob, "vertex_groups")
|
|
layout.prop(md, "texture")
|
|
layout.prop(md, "texture_coordinates")
|
|
if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
|
|
layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
|
|
elif md.texture_coordinates == 'OBJECT':
|
|
layout.prop(md, "texture_coordinates_object")
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(md, "speed", slider=True)
|
|
col.prop(md, "height", slider=True)
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(md, "width", slider=True)
|
|
col.prop(md, "narrowness", slider=True)
|
|
|
|
|
|
classes = [
|
|
DATA_PT_modifiers]
|
|
|
|
|
|
def register():
|
|
register = bpy.types.register
|
|
for cls in classes:
|
|
register(cls)
|
|
|
|
|
|
def unregister():
|
|
unregister = bpy.types.unregister
|
|
for cls in classes:
|
|
unregister(cls)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|