forked from bartvdbraak/blender
0bd7934be7
- Code has been changed to reflect this (ie. deprecated functions are not anymore used) * clean up the C and C++ compiler flags mess. - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents. C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags. All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes. - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly. * A theeth request: make -jN settable in the config file. - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
26 lines
681 B
Python
26 lines
681 B
Python
#!/usr/bin/python
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Import ('env')
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sources = ['SumoPHYCallbackBridge.cpp',
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'SumoPhysicsController.cpp',
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'SumoPhysicsEnvironment.cpp',
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'Fuzzics/src/SM_FhObject.cpp',
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'Fuzzics/src/SM_Object.cpp',
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'Fuzzics/src/SM_Scene.cpp',
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'Fuzzics/src/SM_MotionState.cpp'
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]
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incs =['.',
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'../common',
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'Fuzzics/include',
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'#/intern/moto/include'
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]
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incs += [env['BF_SOLID_INC']]
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cflags = []
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if env['OURPLATFORM']=='win32-vc':
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cflags.append('/GR')
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cflags.append('/O1')
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env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[30, 70] , compileflags=cflags)
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