blender/source/blenderplayer/CMakeLists.txt
Sergey Sharybin a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00

230 lines
5.5 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
# message(STATUS "Configuring blenderplayer")
setup_libdirs()
if(WITH_CODEC_QUICKTIME)
add_definitions(-DWITH_QUICKTIME)
endif()
if(WIN32 AND NOT UNIX)
string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
if(MINGW)
add_definitions(
-DWINDRES
-DBLEN_VER_RC_STR_M=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
else()
add_definitions(
-DBLEN_VER_RC_STR=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
endif()
add_executable(blenderplayer ${EXETYPE} bad_level_call_stubs/stubs.c ../icons/winblender.rc)
elseif(APPLE)
add_executable(blenderplayer ${EXETYPE} bad_level_call_stubs/stubs.c)
# setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
set(PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
set(PLAYER_SOURCEINFO ${PLAYER_SOURCEDIR}/Contents/Info.plist)
set_target_properties(blenderplayer PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${PLAYER_SOURCEINFO}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
else()
add_executable(blenderplayer bad_level_call_stubs/stubs.c)
endif()
add_dependencies(blenderplayer makesdna)
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
list(APPEND BLENDER_LINK_LIBS
ge_player_common
ge_player_ghost
blenkernel_blc
)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
list(APPEND BLENDER_LINK_LIBS extern_binreloc)
endif()
# if(UNIX)
# Sort libraries
set(BLENDER_SORTED_LIBS
ge_player_ghost
ge_player_common
bf_intern_string
bf_intern_ghost
bf_rna
bf_bmesh
bf_blenkernel
bf_blenloader
ge_blen_routines
bf_editor_datafiles
ge_converter
ge_logic_ketsji
ge_phys_bullet
ge_phys_dummy
ge_phys_common
ge_logic
ge_rasterizer
ge_oglrasterizer
ge_logic_expressions
ge_scenegraph
bf_ikplugin
bf_intern_itasc
bf_intern_iksolver
bf_intern_smoke
bf_modifiers
bf_intern_moto
bf_nodes
bf_gpu
bf_imbuf
bf_avi
ge_logic_network
ge_logic_ngnetwork
ge_logic_loopbacknetwork
extern_bullet
bf_intern_guardedalloc
bf_intern_memutil
bf_python_ext
bf_python_mathutils
bf_python_bmesh
bf_blenlib
bf_intern_utfconv
bf_imbuf_cineon
bf_imbuf_openexr
extern_openjpeg
extern_redcode
bf_imbuf_dds
bf_dna
ge_videotex
bf_blenfont
bf_intern_audaspace
blenkernel_blc
bf_bmesh
extern_binreloc
extern_minilzo
bf_intern_ghost # duplicate for linking
bf_blenkernel # duplicate for linking
bf_intern_mikktspace
extern_recastnavigation
bf_intern_raskter
bf_intern_opencolorio
)
if(WITH_MOD_CLOTH_ELTOPO)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(NOT WITH_SYSTEM_GLEW)
list(APPEND BLENDER_SORTED_LIBS extern_glew)
endif()
if(WITH_LZMA)
list(APPEND BLENDER_SORTED_LIBS extern_lzma)
endif()
if(WITH_LIBMV)
list(APPEND BLENDER_SORTED_LIBS extern_libmv)
list(APPEND BLENDER_SORTED_LIBS extern_ceres)
endif()
list(APPEND BLENDER_SORTED_LIBS extern_colamd)
if(WITH_MOD_DECIMATE)
list(APPEND BLENDER_SORTED_LIBS bf_intern_decimate)
endif()
if(WITH_MOD_BOOLEAN)
list(APPEND BLENDER_SORTED_LIBS bf_intern_bsp)
list(APPEND BLENDER_SORTED_LIBS bf_intern_moto)
endif()
if(WITH_MOD_BOOLEAN)
list(APPEND BLENDER_SORTED_LIBS extern_carve)
endif()
if(WITH_GHOST_XDND)
list(APPEND BLENDER_SORTED_LIBS extern_xdnd)
endif()
if(WITH_CODEC_QUICKTIME)
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
endif()
if(WITH_CXX_GUARDEDALLOC)
list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
endif()
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
set(REMLIB ${SORTLIB})
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
if(${SEARCHLIB} STREQUAL ${SORTLIB})
set(REMLIB "")
endif()
endforeach()
if(REMLIB)
# message(STATUS "Removing library ${REMLIB} from blenderplayer linking because: not configured")
list(APPEND REM_MSG ${REMLIB})
list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
endif()
endforeach()
if(REM_MSG)
list(SORT REM_MSG)
message(STATUS "Player Skipping: (${REM_MSG})")
endif()
target_link_libraries(blenderplayer ${BLENDER_SORTED_LIBS})
unset(SEARCHLIB)
unset(SORTLIB)
unset(REMLIB)
unset(REM_MSG)
# else()
# target_link_libraries(blenderplayer ${BLENDER_LINK_LIBS})
# endif()
if(WITH_PLAYER)
add_subdirectory(bad_level_call_stubs)
endif()
setup_liblinks(blenderplayer)