blender/source/gameengine/Expressions/BoolValue.h
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

56 lines
1.5 KiB
C++

/*
* BoolValue.h: interface for the CBoolValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#if !defined _BOOLVALUE_H
#define _BOOLVALUE_H
#include "Value.h"
/**
* Smart Boolean Value class.
* Is used by parser when an expression tree is build containing booleans.
*/
class CBoolValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL(CBoolValue,CValue)
public:
static const STR_String sTrueString;
static const STR_String sFalseString;
CBoolValue();
CBoolValue(bool inBool);
CBoolValue(bool innie, const char *name, AllocationTYPE alloctype = CValue::HEAPVALUE);
virtual const STR_String& GetText();
virtual double GetNumber();
bool GetBool();
virtual void SetValue(CValue* newval);
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
void Configure(CValue* menuvalue);
virtual CValue* GetReplica();
virtual PyObject* ConvertValueToPython();
private:
bool m_bool;
};
#endif // !defined _BOOLVALUE_H