forked from bartvdbraak/blender
c8b4cf9206
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
// this will be put in a class later on
|
|
|
|
#ifndef __RAS_BUCKETMANAGER
|
|
#define __RAS_BUCKETMANAGER
|
|
|
|
#include "MT_Transform.h"
|
|
#include "RAS_MaterialBucket.h"
|
|
#include "GEN_Map.h"
|
|
|
|
#include <vector>
|
|
|
|
class RAS_BucketManager
|
|
{
|
|
typedef std::vector<class RAS_MaterialBucket*> BucketList;
|
|
BucketList m_SolidBuckets;
|
|
BucketList m_AlphaBuckets;
|
|
|
|
struct sortedmeshslot;
|
|
struct backtofront;
|
|
struct fronttoback;
|
|
|
|
public:
|
|
RAS_BucketManager();
|
|
virtual ~RAS_BucketManager();
|
|
|
|
void Renderbuckets(const MT_Transform & cameratrans,
|
|
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
|
|
|
|
RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated);
|
|
void OptimizeBuckets(MT_Scalar distance);
|
|
|
|
void ReleaseDisplayLists(RAS_IPolyMaterial * material = NULL);
|
|
void ReleaseMaterials(RAS_IPolyMaterial * material = NULL);
|
|
|
|
private:
|
|
void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);
|
|
|
|
void RenderSolidBuckets(const MT_Transform& cameratrans,
|
|
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
|
|
void RenderAlphaBuckets(const MT_Transform& cameratrans,
|
|
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
|
|
};
|
|
|
|
#endif //__RAS_BUCKETMANAGER
|
|
|